]>
Commit | Line | Data |
---|---|---|
11be5eba RBR |
1 | import Serpentity from '@serpentity/serpentity'; |
2 | ||
3 | /* global window document */ | |
4 | ||
5 | const internals = { | |
6 | kNoElementError: 'No element found. Cannot render.', | |
7 | ||
8 | // Handler for the window load event. Initializes and runs the app. | |
9 | ||
10 | onLoad() { | |
11 | ||
12 | const sumo = new internals.Sumo({ | |
13 | element: document.getElementById('sumo-app-entry-point') | |
14 | }); | |
15 | ||
16 | sumo.startLoop(); | |
17 | ||
18 | internals.exports.sumo = sumo; | |
19 | } | |
20 | }; | |
21 | ||
22 | /** | |
23 | * Sumo - main entry point. Attached to window->load | |
24 | * | |
25 | * @class Sumo | |
26 | * | |
27 | * @param {object} config the configuration to extend the object | |
28 | * | |
29 | * @property {HTMLElement} [element=null] the element in which to render. | |
30 | * Required, will throw if not provided | |
31 | * @property {Number} [fps=60] the fps target to maintain | |
32 | * @property {Number} [verticalResolution=224] how many pixels to render in the vertical | |
33 | * axis (gets scaled if the canvas is larger) | |
34 | * @property {Array<Number>} [aspectRatio=[2.76, 1]] the aspect ratio experssed as | |
35 | * an array of two numbers, where aspect ratio x:y is [x, y] (eg. [16, 9]) | |
36 | */ | |
37 | ||
38 | internals.Sumo = class Sumo { | |
39 | ||
40 | constructor(config) { | |
41 | ||
42 | this.fps = 60; | |
43 | this.aspectRatio = [2.76, 1]; | |
44 | this.verticalResolution = 224; | |
45 | ||
46 | Object.assign(this, config); | |
47 | ||
48 | if (!this.element) { | |
49 | throw new Error(internals.kNoElementError); | |
50 | } | |
51 | ||
52 | this._engine = new Serpentity(); | |
53 | ||
54 | this._previousTime = 0; | |
55 | this._looping = false; | |
56 | ||
57 | // Initialization functions | |
58 | this._initializeCanvas(); | |
59 | this._initializeSystems(); | |
60 | this._initializeEntities(); | |
61 | } | |
62 | ||
63 | /** | |
64 | * Starts the main loop. Resets the FPS (if you change it it won't go | |
65 | * live until after you stop and start the loop) | |
66 | * | |
67 | * @function startLoop | |
68 | * @instance | |
69 | * @memberof Sumo | |
70 | */ | |
71 | startLoop() { | |
72 | ||
73 | this._looping = true; | |
74 | this._frameDuration = 1000 / this.fps; | |
75 | window.requestAnimationFrame(this._loop.bind(this)); | |
76 | } | |
77 | ||
78 | /** | |
79 | * Pauses the loop | |
80 | * | |
81 | * @function pauseLoop | |
82 | * @instance | |
83 | * @memberof Sumo | |
84 | */ | |
85 | pauseLoop() { | |
86 | ||
87 | this._looping = false; | |
88 | } | |
89 | ||
90 | // The main loop used above. Runs the serpentity update process and | |
91 | // attempts to maintain FPS. The rest is handled by the engine. | |
92 | ||
93 | _loop(currentTime) { | |
94 | ||
95 | if (!this._looping) { | |
96 | return; | |
97 | } | |
98 | ||
99 | window.requestAnimationFrame(this._loop.bind(this)); | |
100 | ||
101 | const currentFrameDuration = currentTime - this._previousTime; | |
102 | ||
103 | if (currentFrameDuration > this._frameDuration) { | |
104 | ||
105 | // We're sending the currentTime since it gives better results for | |
106 | // this type of renderer, though usually we expect the delta | |
107 | this._engine.update(currentTime); | |
108 | this._previousTime = currentTime; | |
109 | } | |
110 | } | |
111 | ||
112 | // Creates a canvas for rendering | |
113 | ||
114 | _initializeCanvas() { | |
115 | ||
116 | this._canvas = document.createElement('canvas'); | |
117 | this.element.appendChild(this._canvas); | |
118 | this._resizeCanvas(); | |
119 | window.addEventListener('resize', this._resizeCanvas.bind(this)); | |
120 | } | |
121 | ||
122 | // Resizes the canvas to a square the size of the smallest magnitude | |
123 | // of the window. | |
124 | ||
125 | _resizeCanvas() { | |
126 | ||
127 | let width = window.innerWidth; | |
128 | let height = Math.round(width * this.aspectRatio[1] / this.aspectRatio[0]); | |
129 | ||
130 | if (window.innerHeight < height) { | |
131 | height = window.innerHeight; | |
132 | width = Math.round(height * this.aspectRatio[0] / this.aspectRatio[1]); | |
133 | } | |
134 | ||
135 | this._canvas.style.width = `${width}px`; | |
136 | this._canvas.style.height = `${height}px`; | |
137 | ||
138 | this._canvas.width = Math.round(this.verticalResolution * this.aspectRatio[0] / this.aspectRatio[1]); | |
139 | this._canvas.height = this.verticalResolution; | |
140 | } | |
141 | ||
142 | // Initializes the serpentity systems | |
143 | ||
144 | _initializeSystems() { | |
145 | ||
146 | } | |
147 | ||
148 | // Initializes the serpentity entities | |
149 | ||
150 | _initializeEntities() { | |
151 | ||
152 | } | |
153 | }; | |
154 | ||
155 | export default internals.exports = {}; | |
156 | ||
157 | // autorun.bat | |
158 | window.addEventListener('load', internals.onLoad); |