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Commit | Line | Data |
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0616b3f0 RBR |
1 | import RenderSystem from './systems/render'; |
2 | import SumoFactory from './factories/sumo'; | |
11be5eba | 3 | import Serpentity from '@serpentity/serpentity'; |
0616b3f0 | 4 | import { Application } from 'pixi.js'; |
11be5eba RBR |
5 | |
6 | /* global window document */ | |
7 | ||
8 | const internals = { | |
0616b3f0 | 9 | kBackgroundColor: 0xd8c590, |
11be5eba RBR |
10 | kNoElementError: 'No element found. Cannot render.', |
11 | ||
12 | // Handler for the window load event. Initializes and runs the app. | |
13 | ||
14 | onLoad() { | |
15 | ||
16 | const sumo = new internals.Sumo({ | |
17 | element: document.getElementById('sumo-app-entry-point') | |
18 | }); | |
19 | ||
20 | sumo.startLoop(); | |
21 | ||
22 | internals.exports.sumo = sumo; | |
23 | } | |
24 | }; | |
25 | ||
26 | /** | |
27 | * Sumo - main entry point. Attached to window->load | |
28 | * | |
29 | * @class Sumo | |
30 | * | |
31 | * @param {object} config the configuration to extend the object | |
32 | * | |
33 | * @property {HTMLElement} [element=null] the element in which to render. | |
34 | * Required, will throw if not provided | |
35 | * @property {Number} [fps=60] the fps target to maintain | |
36 | * @property {Number} [verticalResolution=224] how many pixels to render in the vertical | |
37 | * axis (gets scaled if the canvas is larger) | |
38 | * @property {Array<Number>} [aspectRatio=[2.76, 1]] the aspect ratio experssed as | |
39 | * an array of two numbers, where aspect ratio x:y is [x, y] (eg. [16, 9]) | |
40 | */ | |
41 | ||
42 | internals.Sumo = class Sumo { | |
43 | ||
44 | constructor(config) { | |
45 | ||
46 | this.fps = 60; | |
47 | this.aspectRatio = [2.76, 1]; | |
48 | this.verticalResolution = 224; | |
49 | ||
50 | Object.assign(this, config); | |
51 | ||
52 | if (!this.element) { | |
53 | throw new Error(internals.kNoElementError); | |
54 | } | |
55 | ||
56 | this._engine = new Serpentity(); | |
57 | ||
58 | this._previousTime = 0; | |
59 | this._looping = false; | |
60 | ||
61 | // Initialization functions | |
62 | this._initializeCanvas(); | |
0616b3f0 | 63 | this._initializePixi(); |
11be5eba RBR |
64 | this._initializeSystems(); |
65 | this._initializeEntities(); | |
66 | } | |
67 | ||
68 | /** | |
69 | * Starts the main loop. Resets the FPS (if you change it it won't go | |
70 | * live until after you stop and start the loop) | |
71 | * | |
72 | * @function startLoop | |
73 | * @instance | |
74 | * @memberof Sumo | |
75 | */ | |
76 | startLoop() { | |
77 | ||
78 | this._looping = true; | |
79 | this._frameDuration = 1000 / this.fps; | |
80 | window.requestAnimationFrame(this._loop.bind(this)); | |
81 | } | |
82 | ||
83 | /** | |
84 | * Pauses the loop | |
85 | * | |
86 | * @function pauseLoop | |
87 | * @instance | |
88 | * @memberof Sumo | |
89 | */ | |
90 | pauseLoop() { | |
91 | ||
92 | this._looping = false; | |
93 | } | |
94 | ||
95 | // The main loop used above. Runs the serpentity update process and | |
96 | // attempts to maintain FPS. The rest is handled by the engine. | |
97 | ||
98 | _loop(currentTime) { | |
99 | ||
100 | if (!this._looping) { | |
101 | return; | |
102 | } | |
103 | ||
104 | window.requestAnimationFrame(this._loop.bind(this)); | |
105 | ||
106 | const currentFrameDuration = currentTime - this._previousTime; | |
107 | ||
108 | if (currentFrameDuration > this._frameDuration) { | |
109 | ||
110 | // We're sending the currentTime since it gives better results for | |
111 | // this type of renderer, though usually we expect the delta | |
112 | this._engine.update(currentTime); | |
113 | this._previousTime = currentTime; | |
114 | } | |
115 | } | |
116 | ||
117 | // Creates a canvas for rendering | |
118 | ||
119 | _initializeCanvas() { | |
120 | ||
121 | this._canvas = document.createElement('canvas'); | |
122 | this.element.appendChild(this._canvas); | |
123 | this._resizeCanvas(); | |
124 | window.addEventListener('resize', this._resizeCanvas.bind(this)); | |
125 | } | |
126 | ||
0616b3f0 RBR |
127 | // Initialize Pixi |
128 | ||
129 | _initializePixi() { | |
130 | ||
131 | this._pixi = new Application({ | |
132 | backgroundColor: internals.kBackgroundColor, | |
133 | view: this._canvas, | |
134 | width: this._canvas.width, | |
135 | height: this._canvas.height | |
136 | }); | |
137 | } | |
138 | ||
11be5eba RBR |
139 | // Resizes the canvas to a square the size of the smallest magnitude |
140 | // of the window. | |
141 | ||
142 | _resizeCanvas() { | |
143 | ||
144 | let width = window.innerWidth; | |
145 | let height = Math.round(width * this.aspectRatio[1] / this.aspectRatio[0]); | |
146 | ||
147 | if (window.innerHeight < height) { | |
148 | height = window.innerHeight; | |
149 | width = Math.round(height * this.aspectRatio[0] / this.aspectRatio[1]); | |
150 | } | |
151 | ||
152 | this._canvas.style.width = `${width}px`; | |
153 | this._canvas.style.height = `${height}px`; | |
154 | ||
155 | this._canvas.width = Math.round(this.verticalResolution * this.aspectRatio[0] / this.aspectRatio[1]); | |
156 | this._canvas.height = this.verticalResolution; | |
157 | } | |
158 | ||
159 | // Initializes the serpentity systems | |
160 | ||
161 | _initializeSystems() { | |
162 | ||
0616b3f0 RBR |
163 | this._engine.addSystem(new RenderSystem({ |
164 | application: this._pixi | |
165 | })); | |
11be5eba RBR |
166 | } |
167 | ||
168 | // Initializes the serpentity entities | |
169 | ||
170 | _initializeEntities() { | |
171 | ||
0616b3f0 RBR |
172 | SumoFactory.createSumo(this._engine, { |
173 | position: { | |
174 | x: 50, | |
175 | y: 50 | |
176 | } | |
177 | }); | |
178 | ||
179 | SumoFactory.createSumo(this._engine, { | |
180 | position: { | |
181 | x: 309, | |
182 | y: 112 | |
183 | } | |
184 | }); | |
11be5eba RBR |
185 | } |
186 | }; | |
187 | ||
188 | export default internals.exports = {}; | |
189 | ||
190 | // autorun.bat | |
191 | window.addEventListener('load', internals.onLoad); |