var engine = Serpentity();
-Add entities or systems:
+Add entities or systems, systems are added with a priority (the smaller
+the number, the earlier it will be called):
engine.addEntity(entityFactory());
- engine.addSystem(new GameSystem());
+ engine.addSystem(new GameSystem(), priority);
Update all systems:
Just run `engine.update(dt)` in your game loop :D
+## Checking it in the frontend (dev).
+
+You can link the bower package (bower.json is in `lib/serpentity/` to
+make paths cleaner), then link it again from the root directory and
+spawn a python server (`python -m SimpleHTTPServer`). The test page
+will be available in `http://localhost:8000/browser_test/`
+
+If you just want to use it, it's available as a bower package!
+
+
## TO-DO
-* Priorities
* Removing components
* Implement the ashteroids demo (Serpentoids)
* Actually check performance