var engine = Serpentity();
-Add entities or systems:
+Add entities or systems, systems are added with a priority (the smaller
+the number, the earlier it will be called):
engine.addEntity(entityFactory());
- engine.addSystem(new GameSystem());
+ engine.addSystem(new GameSystem(), priority);
Update all systems:
## TO-DO
-* Priorities
* Removing components
* Implement the ashteroids demo (Serpentoids)
* Actually check performance