Just run `engine.update(dt)` in your game loop :D
*/
-let Serpentity = class Serpentity {
- constructor (config) {
+var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+var Serpentity = function () {
+ function Serpentity(config) {
+ _classCallCheck(this, Serpentity);
+
this.systems = [];
this.entities = [];
this._nodeCollections = [];
*
* returns true if added succesfully, false if already added
*/
- addSystem (system, priority) {
- let lastIndex, found;
-
- if (this.systems.indexOf(system) >= 0) {
- return false;
- }
- system.priority = priority;
- found = false;
- lastIndex = 0;
+ _createClass(Serpentity, [{
+ key: 'addSystem',
+ value: function addSystem(system, priority) {
+ var lastIndex = void 0,
+ found = void 0;
- this.systems.some(function findPriority(existingSystem, i) {
- lastIndex = i;
- if (existingSystem.priority >= system.priority) {
- found = true;
- return true;
+ if (this.systems.indexOf(system) >= 0) {
+ return false;
}
- });
- if (!found) {
- lastIndex += 1;
- }
+ system.priority = priority;
- this.systems.splice(lastIndex, 0, system);
- system.added(this);
- return true;
- }
+ found = false;
+ lastIndex = 0;
- /*
- * Removes a system from the engine, so its update method will no
- * longer will be called. Triggers the removed hook.
- *
- * returns true if removed succesfully, false if already added
- */
- removeSystem (system) {
- let position;
+ this.systems.some(function findPriority(existingSystem, i) {
+ lastIndex = i;
+ if (existingSystem.priority >= system.priority) {
+ found = true;
+ return true;
+ }
+ });
+
+ if (!found) {
+ lastIndex += 1;
+ }
- position = this.systems.indexOf(system);
- if (position >= 0) {
- this.systems[position].removed(this);
- this.systems.splice(position, 1);
+ this.systems.splice(lastIndex, 0, system);
+ system.added(this);
return true;
}
- return false;
- }
+ /*
+ * Removes a system from the engine, so its update method will no
+ * longer will be called. Triggers the removed hook.
+ *
+ * returns true if removed succesfully, false if already added
+ */
+
+ }, {
+ key: 'removeSystem',
+ value: function removeSystem(system) {
+ var position = void 0;
+
+ position = this.systems.indexOf(system);
+ if (position >= 0) {
+ this.systems[position].removed(this);
+ this.systems.splice(position, 1);
+ return true;
+ }
- /*
- * Adds an entity to the engine, adds to existing node collections
- *
- * returns true if added, false if already there
- */
- addEntity (entity) {
- if (this.entities.indexOf(entity) >= 0) {
return false;
}
- this.entities.push(entity);
-
- this._nodeCollections.forEach(function (collection) {
- collection.add(entity);
- });
-
- return true;
- }
- /*
- * Removes entity from system, removing from all node collections
- *
- * returns true if removed, false if not present
- */
- removeEntity (entity) {
- let position;
+ /*
+ * Adds an entity to the engine, adds to existing node collections
+ *
+ * returns true if added, false if already there
+ */
+
+ }, {
+ key: 'addEntity',
+ value: function addEntity(entity) {
+ if (this.entities.indexOf(entity) >= 0) {
+ return false;
+ }
+ this.entities.push(entity);
- position = this.entities.indexOf(entity);
- if (position >= 0) {
this._nodeCollections.forEach(function (collection) {
- collection.remove(entity);
+ collection.add(entity);
});
- this.entities.splice(position, 1);
return true;
}
- return false;
- }
+ /*
+ * Removes entity from system, removing from all node collections
+ *
+ * returns true if removed, false if not present
+ */
- /*
- * Given a Node Class, retrieves a list of all the nodes for each
- * applicable entity.
- */
- getNodes (nodeType) {
- let position, nodeCollection;
+ }, {
+ key: 'removeEntity',
+ value: function removeEntity(entity) {
+ var position = void 0;
+
+ position = this.entities.indexOf(entity);
+ if (position >= 0) {
+ this._nodeCollections.forEach(function (collection) {
+ collection.remove(entity);
+ });
- position = this._nodeCollectionKeys.indexOf(nodeType);
+ this.entities.splice(position, 1);
+ return true;
+ }
- if (position >= 0) {
- return this._nodeCollections[position].nodes;
+ return false;
}
- nodeCollection = new Serpentity.NodeCollection({
- type : nodeType
- });
+ /*
+ * Given a Node Class, retrieves a list of all the nodes for each
+ * applicable entity.
+ */
- this._nodeCollectionKeys.push(nodeType);
- this._nodeCollections.push(nodeCollection);
+ }, {
+ key: 'getNodes',
+ value: function getNodes(nodeType) {
+ var position = void 0,
+ nodeCollection = void 0;
- this.entities.forEach(function (entity) {
- nodeCollection.add(entity);
- });
+ position = this._nodeCollectionKeys.indexOf(nodeType);
- return nodeCollection.nodes;
- }
+ if (position >= 0) {
+ return this._nodeCollections[position].nodes;
+ }
- /*
- * Calls update for every loaded system.
- */
- update (dt) {
- this.systems.forEach(function (system) {
- system.update(dt);
- });
- }
-};
+ nodeCollection = new Serpentity.NodeCollection({
+ type: nodeType
+ });
+
+ this._nodeCollectionKeys.push(nodeType);
+ this._nodeCollections.push(nodeCollection);
+
+ this.entities.forEach(function (entity) {
+ nodeCollection.add(entity);
+ });
+
+ return nodeCollection.nodes;
+ }
+
+ /*
+ * Calls update for every loaded system.
+ */
+
+ }, {
+ key: 'update',
+ value: function update(dt) {
+ this.systems.forEach(function (system) {
+ system.update(dt);
+ });
+ }
+ }]);
+
+ return Serpentity;
+}();
// Add namespaced objects.
-if (typeof module !== 'undefined' && this.module !== module) {
+if (typeof module !== 'undefined' && undefined.module !== module) {
Serpentity.Component = require('./serpentity/component.js');
Serpentity.Entity = require('./serpentity/entity.js');
Serpentity.Node = require('./serpentity/node.js');
Serpentity.System = require('./serpentity/system.js');
module.exports = Serpentity;
-} else {
- window.Serpentity = Serpentity;
}
-
'use strict';
/* global Serpentity */
* to hold components.
*/
-let Entity = class Entity {
- constructor (config) {
+var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+var Entity = function () {
+ function Entity(config) {
+ _classCallCheck(this, Entity);
+
this._componentKeys = [];
this._components = [];
*
* returns true if added, false if already present
*/
- addComponent (component) {
- if (this._componentKeys.indexOf(component.constructor) >= 0) {
- return false;
- }
- this._componentKeys.push(component.constructor);
- this._components.push(component);
- return true;
- }
- /*
- * returns true if component is included, false otherwise
- */
- hasComponent (componentClass) {
- if (this._componentKeys.indexOf(componentClass) >= 0) {
+
+ _createClass(Entity, [{
+ key: 'addComponent',
+ value: function addComponent(component) {
+ if (this._componentKeys.indexOf(component.constructor) >= 0) {
+ return false;
+ }
+ this._componentKeys.push(component.constructor);
+ this._components.push(component);
return true;
}
- return false;
- }
- /*
- * returns the component associated with that key
- */
- getComponent (componentClass) {
- let position;
- position = this._componentKeys.indexOf(componentClass);
- if (position >= 0) {
- return this._components[position];
+ /*
+ * returns true if component is included, false otherwise
+ */
+
+ }, {
+ key: 'hasComponent',
+ value: function hasComponent(componentClass) {
+ if (this._componentKeys.indexOf(componentClass) >= 0) {
+ return true;
+ }
+ return false;
}
- }
-};
-if (typeof module !== 'undefined' && this.module !== module) {
+ /*
+ * returns the component associated with that key
+ */
+
+ }, {
+ key: 'getComponent',
+ value: function getComponent(componentClass) {
+ var position = this._componentKeys.indexOf(componentClass);
+ if (position >= 0) {
+ return this._components[position];
+ }
+ }
+ }]);
+
+ return Entity;
+}();
+
+if (typeof module !== 'undefined' && undefined.module !== module) {
module.exports = Entity;
} else {
Serpentity.Entity = Entity;
}
-
'use strict';
/* global Serpentity */
* A node describes a set of components in order to describe entities
* that include them.
*/
-let Node = class Node {
- /*
- * Returns true if the given entity matches the defined protocol,
- * false otherwise
- */
- static matches (entity) {
- let property, types;
+var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
- types = this.types;
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
- for (property in types) {
- if (types.hasOwnProperty(property)) {
- let matched, type;
+var Node = function () {
+ _createClass(Node, null, [{
+ key: 'matches',
- matched = false;
- type = types[property];
- if (entity.hasComponent(type)) {
- matched = true;
- }
- if (!matched) {
- return false;
+
+ /*
+ * Returns true if the given entity matches the defined protocol,
+ * false otherwise
+ */
+ value: function matches(entity) {
+ var types = this.types;
+
+ for (var typeName in types) {
+ if (types.hasOwnProperty(typeName)) {
+
+ var matched = false;
+ var type = types[typeName];
+
+ if (entity.hasComponent(type)) {
+ matched = true;
+ }
+
+ if (!matched) {
+ return false;
+ }
}
}
+
+ return true;
}
+ }]);
- return true;
- }
+ function Node(config) {
+ _classCallCheck(this, Node);
- constructor (config) {
this.types = {};
Object.assign(this, config || {});
}
-};
-if (typeof module !== 'undefined' && this.module !== module) {
+ return Node;
+}();
+
+if (typeof module !== 'undefined' && undefined.module !== module) {
module.exports = Node;
} else {
Serpentity.Node = Node;
}
-
'use strict';
/* global Serpentity */
* instances of that class.
*/
-let NodeCollection = class NodeCollection {
+var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
+
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+var NodeCollection = function () {
+ function NodeCollection(config) {
+ _classCallCheck(this, NodeCollection);
- constructor (config) {
this.nodes = [];
this.type = null;
*
* Returns true if added, false otherwise.
*/
- add (entity) {
- if (this.type.matches(entity) && !this._entityExists(entity)) {
- let node, types, property;
- node = new this.type({});
- node.entity = entity;
- types = this.type.types;
+ _createClass(NodeCollection, [{
+ key: 'add',
+ value: function add(entity) {
- for (property in types) {
- if (types.hasOwnProperty(property)) {
- node[property] = entity.getComponent(types[property]);
+ if (this.type.matches(entity) && !this._entityExists(entity)) {
+
+ var node = new this.type({});
+ var types = this.type.types;
+
+ node.entity = entity;
+
+ for (var typeName in types) {
+ if (types.hasOwnProperty(typeName)) {
+ node[typeName] = entity.getComponent(types[typeName]);
+ }
}
- }
- this.nodes.push(node);
+ this.nodes.push(node);
- return true;
+ return true;
+ }
+
+ return false;
}
- return false;
- }
+ /*
+ * Removes an entity by removing its related node from the list of nodes
+ *
+ * returns true if it was removed, false otherwise.
+ */
- /*
- * Removes an entity by removing its related node from the list of nodes
- *
- * returns true if it was removed, false otherwise.
- */
- remove (entity) {
- let found;
+ }, {
+ key: 'remove',
+ value: function remove(entity) {
+ var found = -1;
- found = -1;
- this.nodes.forEach(function (node, i) {
- if (node.entity === entity) {
- found = i;
+ this.nodes.forEach(function (node, i) {
+ if (node.entity === entity) {
+ found = i;
+ }
+ });
+
+ if (found >= 0) {
+ this.nodes.splice(found, 1);
+ return true;
}
- });
- if (found >= 0) {
- this.nodes.splice(found, 1);
- return true;
+ return false;
}
- return false;
- }
+ /*
+ * Checks whether we already have nodes for this entity.
+ */
- /*
- * Checks whether we already have nodes for this entity.
- */
- _entityExists (entity) {
- let found, node;
+ }, {
+ key: '_entityExists',
+ value: function _entityExists(entity) {
+ var found = false;
+
+ var _iteratorNormalCompletion = true;
+ var _didIteratorError = false;
+ var _iteratorError = undefined;
+
+ try {
+ for (var _iterator = this.nodes[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) {
+ var node = _step.value;
- found = false;
- for (node of this.nodes) {
- if (node.entity === entity) {
- found = true;
+ if (node.entity === entity) {
+ found = true;
+ }
+ }
+ } catch (err) {
+ _didIteratorError = true;
+ _iteratorError = err;
+ } finally {
+ try {
+ if (!_iteratorNormalCompletion && _iterator.return) {
+ _iterator.return();
+ }
+ } finally {
+ if (_didIteratorError) {
+ throw _iteratorError;
+ }
+ }
}
+
+ return found;
}
+ }]);
- return found;
- }
-};
+ return NodeCollection;
+}();
-if (typeof module !== 'undefined' && this.module !== module) {
+if (typeof module !== 'undefined' && undefined.module !== module) {
module.exports = NodeCollection;
} else {
Serpentity.NodeCollection = NodeCollection;
}
-
'use strict';
/* global Serpentity */
* components can be any class whatsoever.
*/
-let Component = class Component {
- constructor (config) {
- Object.assign(this, config || {});
- }
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+var Component = function Component(config) {
+ _classCallCheck(this, Component);
+
+ Object.assign(this, config || {});
};
-if (typeof module !== 'undefined' && this.module !== module) {
+if (typeof module !== 'undefined' && undefined.module !== module) {
module.exports = Component;
} else {
Serpentity.Component = Component;
}
-
'use strict';
/* global Serpentity */
* three methods. They are shown here to document the interface.
*/
-let System = class System {
+var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
- /*
- * This will be run when the system is added to the engine
- */
- added () {
+function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
+
+var System = function () {
+ function System() {
+ _classCallCheck(this, System);
+ }
+
+ _createClass(System, [{
+ key: 'added',
+
+
+ /*
+ * This will be run when the system is added to the engine
+ */
+ value: function added() {}
// Override with added(engine)
// Receives an instance of the serpentity engine
- }
- /*
- * This will be run when the system is removed from the engine
- */
- removed () {
+
+ /*
+ * This will be run when the system is removed from the engine
+ */
+
+ }, {
+ key: 'removed',
+ value: function removed() {}
// Override with removed(engine)
// Receives an instance of the serpentity engine
- }
- /*
- * This will run every time the engine's update method is called
- */
- update () {
- // Override with update(dt)
- // Receives a delta of the time
- }
-};
-if (typeof module !== 'undefined' && this.module !== module) {
+ /*
+ * This will run every time the engine's update method is called
+ */
+
+ }, {
+ key: 'update',
+ value: function update() {
+ // Override with update(dt)
+ // Receives a delta of the time
+ }
+ }]);
+
+ return System;
+}();
+
+if (typeof module !== 'undefined' && undefined.module !== module) {
module.exports = System;
} else {
Serpentity.System = System;
-}
+}
\ No newline at end of file