# Serpentity
-Serpentity is a simple entity framework inspired by Ash.
+Serpentity has moved!
-Usage:
+Check out: [@serpentity/serpentity][serpentity-package]
- let Serpentity = require('serpentity');
+This package will stay at 2.0.0 (initial release of
+@serpentity/serpentity) but won't receive further updates.
-or:
-
- <script src="/node_modules/serpentity/dist/serpentity.js"></script>
-
-## Instantiating an engine
-
- let engine = Serpentity();
-
-Add entities or systems, systems are added with a priority (the smaller
-the number, the earlier it will be called):
-
- engine.addEntity(entityFactory());
- engine.addSystem(new GameSystem(), priority);
-
-Update all systems:
-
- engine.update(dt);
-
-Remove entities or systems:
-
- engine.removeEntity(entityReference);
- engine.removeSystem(systemReference);
-
-## Creating Entities
-
-Entities are the basic object of Serpentity, and they do nothing.
-
- let entity = new Serpentity.Entity();
-
-All the behavior is added through components
-
-## Creating Components
-
-Components define data that we can add to an entity. This data will
-eventually be consumed by "Systems"
-
- let PositionComponent = class PositionComponent extends Serpentity.Component {
- constructor (config) {
- super(config);
-
- this.x = this.x || 0;
- this.y = this.y || 0;
- }
- };
-
-You can add components to entities by using the add method:
-
- entity.addComponent(new PositionComponent());
-
-
-Systems can refer to entities by requesting nodes.
-
-## Working with Nodes
-
-Nodes are sets of components that you define, so your system can require
-entities that always follow the API defined in the node.
-
- let MovementNode = class MovementNode extends Serpentity.Node;
- MovementNode.position = PositionComponent;
- MovementNode.motion = MotionComponent;
-
-You can then request an array of all the nodes representing entities
-that comply with that API
-
- engine.getNodes(MovementNode);
-
-## Creating Systems
-
-Systems are called on every update, and they use components through nodes.
-
- let TestSystem = class TestSystem extends Serpentity.System {
- added (engine){
- this.nodeList = engine.getNodes(MovementNode);
- },
- removed (engine){
- this.nodeList = undefined;
- }
- update (dt){
- let node;
- for (node of this.nodeList) {
- console.log(`Current position is: ${node.position.x},${node.position.y}`);
- }
- }
- };
-
-## That's it
-
-Just run `engine.update(dt)` in your game loop :D
-
-## TO-DO
-
-* Minimize code (Uglify does not support ES6 yet)
-* Check Performance
-
-[ash]: http://www.ashframework.org/
+[serpentity-package]: https://www.npmjs.com/package/@serpentity/serpentity