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[rbdr/serpentity] / lib / serpentity / node_collection.js
1 /*
2 * Node Collections contain nodes, in order to keep the lists of nodes
3 * that belong to each type.
4 *
5 * It has a type which is the class name of the node, and an array of
6 * instances of that class.
7 */
8
9 export class NodeCollection extends EventTarget {
10
11 constructor(config) {
12
13 super();
14
15 this.nodes = [];
16 this.type = null;
17
18 Object.assign(this, config);
19 }
20
21 /*
22 * Creates a node for an entity if it matches, and adds it to the
23 * node list.
24 *
25 * Returns true if added, false otherwise.
26 */
27 add(entity) {
28
29 if (this.type.matches(entity) && !this._entityExists(entity)) {
30
31 const node = new this.type({});
32 const types = this.type.types;
33 const typeNames = Object.keys(types);
34
35 node.entity = entity;
36
37 for (const typeName of typeNames) {
38 node[typeName] = entity.getComponent(types[typeName]);
39 }
40
41 this.nodes.push(node);
42 const event = new Event('nodeAdded');
43 event.node = node;
44 this.dispatchEvent(event);
45
46 return true;
47 }
48
49 return false;
50 }
51
52 /*
53 * Removes an entity by removing its related node from the list of nodes
54 *
55 * returns true if it was removed, false otherwise.
56 */
57 remove(entity) {
58
59 let foundIndex = -1;
60 let foundNode = null;
61
62 const found = this.nodes.some((node, i) => {
63
64 if (node.entity === entity) {
65 foundIndex = i;
66 foundNode = node;
67 return true;
68 }
69 });
70
71 if (found) {
72 this.nodes.splice(foundIndex, 1);
73 const event = new Event('nodeRemoved');
74 event.node = foundNode;
75 this.dispatchEvent(event);
76 }
77
78 return found;
79 }
80
81 /*
82 * Checks whether we already have nodes for this entity.
83 */
84 _entityExists(entity) {
85
86 return this.nodes.some((node) => node.entity === entity);
87 }
88 }
89
90
91 /*
92 * Make the node collection iterable without returning the array directly
93 */
94 NodeCollection.prototype[Symbol.iterator] = function * () {
95
96 yield* this.nodes;
97 };