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1 | <!DOCTYPE html> | |
2 | <html> | |
3 | <head> | |
4 | <title>Serpentity Browser Test</title> | |
5 | <script src="/node_modules/neon/neon.js"></script> | |
6 | <script src="/lib/serpentity/serpentity.js"></script> | |
7 | <script src="/lib/serpentity/entity.js"></script> | |
8 | <script src="/lib/serpentity/node.js"></script> | |
9 | <script src="/lib/serpentity/node_collection.js"></script> | |
10 | <script src="/lib/serpentity/component.js"></script> | |
11 | <script src="/lib/serpentity/system.js"></script> | |
12 | <script type="application/javascript"> | |
13 | ///////////////// | |
14 | // Load the stuff | |
15 | ///////////////// | |
16 | console.log("\n## Loading") | |
17 | console.log("Serpentity: " + (typeof Serpentity !== "undefined" ? "LOAD OK" : "FAIL")); | |
18 | console.log("Serpentity.Entity: " + (typeof Serpentity !== "undefined" && Serpentity.Entity ? "LOAD OK" : "FAIL")); | |
19 | console.log("Serpentity.Component: " + (typeof Serpentity !== "undefined" && Serpentity.Component ? "LOAD OK" : "FAIL")); | |
20 | console.log("Serpentity.System: " + (typeof Serpentity !== "undefined" && Serpentity.System ? "LOAD OK" : "FAIL")); | |
21 | console.log("Serpentity.Node: " + (typeof Serpentity !== "undefined" && Serpentity.Node ? "LOAD OK" : "FAIL")); | |
22 | console.log("Serpentity.NodeCollection: " + (typeof Serpentity !== "undefined" && Serpentity.NodeCollection ? "LOAD OK" : "FAIL")); | |
23 | ||
24 | ////////////////////// | |
25 | // Create test classes | |
26 | ////////////////////// | |
27 | console.log("\n## Creating Test Classes"); | |
28 | Class("TestSystem").inherits(Serpentity.System)({ | |
29 | prototype : { | |
30 | added : function added(engine) { | |
31 | this.testNodes = engine.getNodes(TestNode); | |
32 | console.log("System added callback: " + "EXEC OK"); | |
33 | }, | |
34 | ||
35 | removed : function removed(engine) { | |
36 | this.testNodes = null; | |
37 | console.log("System removed callback: " + "EXEC OK"); | |
38 | }, | |
39 | ||
40 | update : function update(dt) { | |
41 | this.testNodes.forEach(function (node) { | |
42 | console.log("Running Node: " + (node.test.testMessage === "test" ? "SYSTEM OK" : "FAIL")); | |
43 | }); | |
44 | console.log("System update callback: " + "EXEC OK"); | |
45 | } | |
46 | } | |
47 | }); | |
48 | var testSystem = new TestSystem(); | |
49 | ||
50 | Class("LowProTestSystem").inherits(Serpentity.System)({ | |
51 | prototype : { | |
52 | added : function added(engine) { | |
53 | this.testNodes = engine.getNodes(TestNode); | |
54 | console.log("System added callback: " + "EXEC OK"); | |
55 | }, | |
56 | ||
57 | removed : function removed(engine) { | |
58 | this.testNodes = null; | |
59 | console.log("System removed callback: " + "EXEC OK"); | |
60 | }, | |
61 | ||
62 | update : function update(dt) { | |
63 | this.testNodes.forEach(function (node) { | |
64 | console.log("Running Low Priority Node: " + (node.test.testMessage === "test" ? "SYSTEM OK" : "FAIL")); | |
65 | }); | |
66 | console.log("System update callback: " + "EXEC OK"); | |
67 | } | |
68 | } | |
69 | }); | |
70 | var lowProTestSystem = new LowProTestSystem(); | |
71 | console.log("LowProTestSystem: " + "CREATE OK") | |
72 | ||
73 | Class("MidProTestSystem").inherits(Serpentity.System)({ | |
74 | prototype : { | |
75 | added : function added(engine) { | |
76 | this.testNodes = engine.getNodes(TestNode); | |
77 | console.log("System added callback: " + "EXEC OK"); | |
78 | }, | |
79 | ||
80 | removed : function removed(engine) { | |
81 | this.testNodes = null; | |
82 | console.log("System removed callback: " + "EXEC OK"); | |
83 | }, | |
84 | ||
85 | update : function update(dt) { | |
86 | this.testNodes.forEach(function (node) { | |
87 | console.log("Running Mid Priority Node: " + (node.test.testMessage === "test" ? "SYSTEM OK" : "FAIL")); | |
88 | }); | |
89 | console.log("System update callback: " + "EXEC OK"); | |
90 | } | |
91 | } | |
92 | }); | |
93 | var midProTestSystem = new MidProTestSystem(); | |
94 | console.log("MidProTestSystem: " + "CREATE OK") | |
95 | ||
96 | ||
97 | Class("TestComponent").inherits(Serpentity.Component)({ | |
98 | prototype : { | |
99 | testMessage : "test" | |
100 | } | |
101 | }); | |
102 | console.log("TestComponent: " + "CREATE OK") | |
103 | ||
104 | Class("TestNode").inherits(Serpentity.Node)({ | |
105 | types : { | |
106 | test : TestComponent | |
107 | } | |
108 | }); | |
109 | console.log("TestNode: " + "CREATE OK") | |
110 | ||
111 | ||
112 | console.log("\n## Adding system to the engine") | |
113 | ||
114 | var engine = new Serpentity(); | |
115 | console.log("engine: " + "CREATE OK") | |
116 | ||
117 | engine.addSystem(testSystem, 0); | |
118 | ||
119 | console.log("\n## Running update without any entities") | |
120 | engine.update(10); | |
121 | ||
122 | console.log("\n## Adding system to the engine and updating") | |
123 | var entity = new Serpentity.Entity(); | |
124 | entity.add(new TestComponent()); | |
125 | engine.addEntity(entity); | |
126 | engine.update(10); | |
127 | ||
128 | console.log("\n## Adding Low Priority System") | |
129 | engine.addSystem(lowProTestSystem, 10); | |
130 | engine.update(10); | |
131 | ||
132 | console.log("\n## Adding Mid Priority System") | |
133 | engine.addSystem(midProTestSystem, 5); | |
134 | engine.update(10); | |
135 | ||
136 | console.log("\n## Removing the system and readding") | |
137 | engine.removeSystem(testSystem); | |
138 | engine.update(10); | |
139 | engine.addSystem(testSystem, 0); | |
140 | engine.update(10); | |
141 | ||
142 | console.log("\n## Adding a second entity") | |
143 | var entity = new Serpentity.Entity(); | |
144 | entity.add(new TestComponent()); | |
145 | engine.addEntity(entity); | |
146 | engine.update(10); | |
147 | ||
148 | console.log("\n## Removing entity") | |
149 | engine.removeEntity(entity) | |
150 | engine.update(10); | |
151 | ||
152 | console.log("\n## Removing system") | |
153 | engine.removeSystem(testSystem) | |
154 | engine.update(10); | |
155 | </script> | |
156 | </head> | |
157 | <body> | |
158 | <h1>404 Droids Not Found</h1> | |
159 | Look in your console... | |
160 | </body> | |
161 | </html> |