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1 | (function webpackUniversalModuleDefinition(root, factory) { | |
2 | if(typeof exports === 'object' && typeof module === 'object') | |
3 | module.exports = factory(); | |
4 | else if(typeof define === 'function' && define.amd) | |
5 | define([], factory); | |
6 | else if(typeof exports === 'object') | |
7 | exports["Serpentity"] = factory(); | |
8 | else | |
9 | root["Serpentity"] = factory(); | |
10 | })(this, function() { | |
11 | return /******/ (function(modules) { // webpackBootstrap | |
12 | /******/ // The module cache | |
13 | /******/ var installedModules = {}; | |
14 | /******/ | |
15 | /******/ // The require function | |
16 | /******/ function __webpack_require__(moduleId) { | |
17 | /******/ | |
18 | /******/ // Check if module is in cache | |
19 | /******/ if(installedModules[moduleId]) | |
20 | /******/ return installedModules[moduleId].exports; | |
21 | /******/ | |
22 | /******/ // Create a new module (and put it into the cache) | |
23 | /******/ var module = installedModules[moduleId] = { | |
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25 | /******/ l: false, | |
26 | /******/ exports: {} | |
27 | /******/ }; | |
28 | /******/ | |
29 | /******/ // Execute the module function | |
30 | /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__); | |
31 | /******/ | |
32 | /******/ // Flag the module as loaded | |
33 | /******/ module.l = true; | |
34 | /******/ | |
35 | /******/ // Return the exports of the module | |
36 | /******/ return module.exports; | |
37 | /******/ } | |
38 | /******/ | |
39 | /******/ | |
40 | /******/ // expose the modules object (__webpack_modules__) | |
41 | /******/ __webpack_require__.m = modules; | |
42 | /******/ | |
43 | /******/ // expose the module cache | |
44 | /******/ __webpack_require__.c = installedModules; | |
45 | /******/ | |
46 | /******/ // identity function for calling harmony imports with the correct context | |
47 | /******/ __webpack_require__.i = function(value) { return value; }; | |
48 | /******/ | |
49 | /******/ // define getter function for harmony exports | |
50 | /******/ __webpack_require__.d = function(exports, name, getter) { | |
51 | /******/ if(!__webpack_require__.o(exports, name)) { | |
52 | /******/ Object.defineProperty(exports, name, { | |
53 | /******/ configurable: false, | |
54 | /******/ enumerable: true, | |
55 | /******/ get: getter | |
56 | /******/ }); | |
57 | /******/ } | |
58 | /******/ }; | |
59 | /******/ | |
60 | /******/ // getDefaultExport function for compatibility with non-harmony modules | |
61 | /******/ __webpack_require__.n = function(module) { | |
62 | /******/ var getter = module && module.__esModule ? | |
63 | /******/ function getDefault() { return module['default']; } : | |
64 | /******/ function getModuleExports() { return module; }; | |
65 | /******/ __webpack_require__.d(getter, 'a', getter); | |
66 | /******/ return getter; | |
67 | /******/ }; | |
68 | /******/ | |
69 | /******/ // Object.prototype.hasOwnProperty.call | |
70 | /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); }; | |
71 | /******/ | |
72 | /******/ // __webpack_public_path__ | |
73 | /******/ __webpack_require__.p = ""; | |
74 | /******/ | |
75 | /******/ // Load entry module and return exports | |
76 | /******/ return __webpack_require__(__webpack_require__.s = 5); | |
77 | /******/ }) | |
78 | /************************************************************************/ | |
79 | /******/ ([ | |
80 | /* 0 */ | |
81 | /***/ (function(module, exports, __webpack_require__) { | |
82 | ||
83 | "use strict"; | |
84 | ||
85 | ||
86 | /* | |
87 | * Components store data. Nothing to say here really, just | |
88 | * inherit and add a prototype, or don't even inherit, see? | |
89 | * It's just an empty class, so what I'm trying to say is your | |
90 | * components can be any class whatsoever. | |
91 | */ | |
92 | ||
93 | function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } | |
94 | ||
95 | var Component = function Component(config) { | |
96 | _classCallCheck(this, Component); | |
97 | ||
98 | Object.assign(this, config); | |
99 | }; | |
100 | ||
101 | module.exports = Component; | |
102 | ||
103 | /***/ }), | |
104 | /* 1 */ | |
105 | /***/ (function(module, exports, __webpack_require__) { | |
106 | ||
107 | "use strict"; | |
108 | ||
109 | ||
110 | /* | |
111 | * The entity gives the entity framework its name. It exists only | |
112 | * to hold components. | |
113 | */ | |
114 | ||
115 | var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); | |
116 | ||
117 | function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } | |
118 | ||
119 | var Entity = function () { | |
120 | function Entity(config) { | |
121 | _classCallCheck(this, Entity); | |
122 | ||
123 | this._componentKeys = []; | |
124 | this._components = []; | |
125 | ||
126 | Object.assign(this, config); | |
127 | } | |
128 | ||
129 | /* | |
130 | * Adds a component to the entity. | |
131 | * | |
132 | * returns true if added, false if already present | |
133 | */ | |
134 | ||
135 | ||
136 | _createClass(Entity, [{ | |
137 | key: 'addComponent', | |
138 | value: function addComponent(component) { | |
139 | ||
140 | if (this._componentKeys.indexOf(component.constructor) >= 0) { | |
141 | return false; | |
142 | } | |
143 | this._componentKeys.push(component.constructor); | |
144 | this._components.push(component); | |
145 | return true; | |
146 | } | |
147 | ||
148 | /* | |
149 | * returns true if component is included, false otherwise | |
150 | */ | |
151 | ||
152 | }, { | |
153 | key: 'hasComponent', | |
154 | value: function hasComponent(componentClass) { | |
155 | ||
156 | if (this._componentKeys.indexOf(componentClass) >= 0) { | |
157 | return true; | |
158 | } | |
159 | return false; | |
160 | } | |
161 | ||
162 | /* | |
163 | * returns the component associated with that key | |
164 | */ | |
165 | ||
166 | }, { | |
167 | key: 'getComponent', | |
168 | value: function getComponent(componentClass) { | |
169 | ||
170 | var position = this._componentKeys.indexOf(componentClass); | |
171 | if (position >= 0) { | |
172 | return this._components[position]; | |
173 | } | |
174 | } | |
175 | }]); | |
176 | ||
177 | return Entity; | |
178 | }(); | |
179 | ||
180 | module.exports = Entity; | |
181 | ||
182 | /***/ }), | |
183 | /* 2 */ | |
184 | /***/ (function(module, exports, __webpack_require__) { | |
185 | ||
186 | "use strict"; | |
187 | ||
188 | ||
189 | /* | |
190 | * A node describes a set of components in order to describe entities | |
191 | * that include them. | |
192 | */ | |
193 | ||
194 | var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); | |
195 | ||
196 | function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } | |
197 | ||
198 | var Node = function () { | |
199 | _createClass(Node, null, [{ | |
200 | key: 'matches', | |
201 | ||
202 | ||
203 | /* | |
204 | * Returns true if the given entity matches the defined protocol, | |
205 | * false otherwise | |
206 | */ | |
207 | value: function matches(entity) { | |
208 | ||
209 | var typeNames = Object.keys(this.types); | |
210 | ||
211 | var _iteratorNormalCompletion = true; | |
212 | var _didIteratorError = false; | |
213 | var _iteratorError = undefined; | |
214 | ||
215 | try { | |
216 | for (var _iterator = typeNames[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) { | |
217 | var typeName = _step.value; | |
218 | ||
219 | ||
220 | var type = this.types[typeName]; | |
221 | var matched = false; | |
222 | ||
223 | if (entity.hasComponent(type)) { | |
224 | matched = true; | |
225 | } | |
226 | ||
227 | if (!matched) { | |
228 | return false; | |
229 | } | |
230 | } | |
231 | } catch (err) { | |
232 | _didIteratorError = true; | |
233 | _iteratorError = err; | |
234 | } finally { | |
235 | try { | |
236 | if (!_iteratorNormalCompletion && _iterator.return) { | |
237 | _iterator.return(); | |
238 | } | |
239 | } finally { | |
240 | if (_didIteratorError) { | |
241 | throw _iteratorError; | |
242 | } | |
243 | } | |
244 | } | |
245 | ||
246 | return true; | |
247 | } | |
248 | }]); | |
249 | ||
250 | function Node(config) { | |
251 | _classCallCheck(this, Node); | |
252 | ||
253 | this.types = {}; | |
254 | ||
255 | Object.assign(this, config); | |
256 | } | |
257 | ||
258 | return Node; | |
259 | }(); | |
260 | ||
261 | module.exports = Node; | |
262 | ||
263 | /***/ }), | |
264 | /* 3 */ | |
265 | /***/ (function(module, exports, __webpack_require__) { | |
266 | ||
267 | "use strict"; | |
268 | ||
269 | ||
270 | /* | |
271 | * Node Collections contain nodes, in order to keep the lists of nodes | |
272 | * that belong to each type. | |
273 | * | |
274 | * It has a type which is the class name of the node, and an array of | |
275 | * instances of that class. | |
276 | */ | |
277 | ||
278 | var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); | |
279 | ||
280 | function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } | |
281 | ||
282 | var NodeCollection = function () { | |
283 | function NodeCollection(config) { | |
284 | _classCallCheck(this, NodeCollection); | |
285 | ||
286 | this.nodes = []; | |
287 | this.type = null; | |
288 | ||
289 | Object.assign(this, config); | |
290 | } | |
291 | ||
292 | /* | |
293 | * Creates a node for an entity if it matches, and adds it to the | |
294 | * node list. | |
295 | * | |
296 | * Returns true if added, false otherwise. | |
297 | */ | |
298 | ||
299 | ||
300 | _createClass(NodeCollection, [{ | |
301 | key: 'add', | |
302 | value: function add(entity) { | |
303 | ||
304 | if (this.type.matches(entity) && !this._entityExists(entity)) { | |
305 | ||
306 | var node = new this.type({}); | |
307 | var types = this.type.types; | |
308 | var typeNames = Object.keys(types); | |
309 | ||
310 | node.entity = entity; | |
311 | ||
312 | var _iteratorNormalCompletion = true; | |
313 | var _didIteratorError = false; | |
314 | var _iteratorError = undefined; | |
315 | ||
316 | try { | |
317 | for (var _iterator = typeNames[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) { | |
318 | var typeName = _step.value; | |
319 | ||
320 | node[typeName] = entity.getComponent(types[typeName]); | |
321 | } | |
322 | } catch (err) { | |
323 | _didIteratorError = true; | |
324 | _iteratorError = err; | |
325 | } finally { | |
326 | try { | |
327 | if (!_iteratorNormalCompletion && _iterator.return) { | |
328 | _iterator.return(); | |
329 | } | |
330 | } finally { | |
331 | if (_didIteratorError) { | |
332 | throw _iteratorError; | |
333 | } | |
334 | } | |
335 | } | |
336 | ||
337 | this.nodes.push(node); | |
338 | ||
339 | return true; | |
340 | } | |
341 | ||
342 | return false; | |
343 | } | |
344 | ||
345 | /* | |
346 | * Removes an entity by removing its related node from the list of nodes | |
347 | * | |
348 | * returns true if it was removed, false otherwise. | |
349 | */ | |
350 | ||
351 | }, { | |
352 | key: 'remove', | |
353 | value: function remove(entity) { | |
354 | ||
355 | var foundIndex = -1; | |
356 | ||
357 | var found = this.nodes.some(function (node, i) { | |
358 | ||
359 | if (node.entity === entity) { | |
360 | foundIndex = i; | |
361 | return true; | |
362 | } | |
363 | }); | |
364 | ||
365 | if (found) { | |
366 | this.nodes.splice(foundIndex, 1); | |
367 | } | |
368 | ||
369 | return found; | |
370 | } | |
371 | ||
372 | /* | |
373 | * Checks whether we already have nodes for this entity. | |
374 | */ | |
375 | ||
376 | }, { | |
377 | key: '_entityExists', | |
378 | value: function _entityExists(entity) { | |
379 | ||
380 | var found = false; | |
381 | ||
382 | var _iteratorNormalCompletion2 = true; | |
383 | var _didIteratorError2 = false; | |
384 | var _iteratorError2 = undefined; | |
385 | ||
386 | try { | |
387 | for (var _iterator2 = this.nodes[Symbol.iterator](), _step2; !(_iteratorNormalCompletion2 = (_step2 = _iterator2.next()).done); _iteratorNormalCompletion2 = true) { | |
388 | var node = _step2.value; | |
389 | ||
390 | if (node.entity === entity) { | |
391 | found = true; | |
392 | } | |
393 | } | |
394 | } catch (err) { | |
395 | _didIteratorError2 = true; | |
396 | _iteratorError2 = err; | |
397 | } finally { | |
398 | try { | |
399 | if (!_iteratorNormalCompletion2 && _iterator2.return) { | |
400 | _iterator2.return(); | |
401 | } | |
402 | } finally { | |
403 | if (_didIteratorError2) { | |
404 | throw _iteratorError2; | |
405 | } | |
406 | } | |
407 | } | |
408 | ||
409 | return found; | |
410 | } | |
411 | }]); | |
412 | ||
413 | return NodeCollection; | |
414 | }(); | |
415 | ||
416 | module.exports = NodeCollection; | |
417 | ||
418 | /***/ }), | |
419 | /* 4 */ | |
420 | /***/ (function(module, exports, __webpack_require__) { | |
421 | ||
422 | "use strict"; | |
423 | ||
424 | ||
425 | /* | |
426 | * Systems contain most of the logic, and work with nodes in order to | |
427 | * act and change their values. | |
428 | * | |
429 | * You usually want to inherit from this class and override the | |
430 | * three methods. They are shown here to document the interface. | |
431 | */ | |
432 | ||
433 | var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); | |
434 | ||
435 | function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } | |
436 | ||
437 | var System = function () { | |
438 | function System() { | |
439 | _classCallCheck(this, System); | |
440 | } | |
441 | ||
442 | _createClass(System, [{ | |
443 | key: 'added', | |
444 | ||
445 | ||
446 | /* | |
447 | * This will be run when the system is added to the engine | |
448 | */ | |
449 | value: function added() {} | |
450 | // Override with added(engine) | |
451 | // Receives an instance of the serpentity engine | |
452 | ||
453 | ||
454 | /* | |
455 | * This will be run when the system is removed from the engine | |
456 | */ | |
457 | ||
458 | }, { | |
459 | key: 'removed', | |
460 | value: function removed() {} | |
461 | // Override with removed(engine) | |
462 | // Receives an instance of the serpentity engine | |
463 | ||
464 | ||
465 | /* | |
466 | * This will run every time the engine's update method is called | |
467 | */ | |
468 | ||
469 | }, { | |
470 | key: 'update', | |
471 | value: function update() { | |
472 | // Override with update(dt) | |
473 | // Receives a delta of the time | |
474 | } | |
475 | }]); | |
476 | ||
477 | return System; | |
478 | }(); | |
479 | ||
480 | module.exports = System; | |
481 | ||
482 | /***/ }), | |
483 | /* 5 */ | |
484 | /***/ (function(module, exports, __webpack_require__) { | |
485 | ||
486 | "use strict"; | |
487 | ||
488 | ||
489 | /* | |
490 | Serpentity is a simple entity framework inspired by Ash. | |
491 | ||
492 | Usage: | |
493 | ||
494 | const Serpentity = require('serpentity'); | |
495 | ||
496 | ## Instantiating an engine | |
497 | ||
498 | const engine = new Serpentity(); | |
499 | ||
500 | Add entities or systems, systems are added with a priority (the smaller | |
501 | the number, the earlier it will be called): | |
502 | ||
503 | engine.addEntity(entityFactory()); | |
504 | engine.addSystem(new GameSystem(), priority); | |
505 | ||
506 | Update all systems: | |
507 | ||
508 | engine.update(dt); | |
509 | ||
510 | Remove entities or systems: | |
511 | ||
512 | engine.removeEntity(entityReference); | |
513 | engine.removeSystem(systemReference); | |
514 | ||
515 | ## Creating Entities | |
516 | ||
517 | Entities are the basic object of Serpentity, and they do nothing. | |
518 | ||
519 | const entity = new Serpentity.Entity(); | |
520 | ||
521 | All the behavior is added through components | |
522 | ||
523 | ## Creating Components | |
524 | ||
525 | Components define data that we can add to an entity. This data will | |
526 | eventually be consumed by "Systems" | |
527 | ||
528 | const PositionComponent = class PositionComponent extends Serpentity.Component { | |
529 | constructor(config) { | |
530 | ||
531 | this.x = 0; | |
532 | this.y = 0; | |
533 | ||
534 | super(config); | |
535 | } | |
536 | }; | |
537 | ||
538 | You can add components to entities by using the add method: | |
539 | ||
540 | entity.addComponent(new PositionComponent()); | |
541 | ||
542 | ||
543 | Systems can refer to entities by requesting nodes. | |
544 | ||
545 | ## Working with Nodes | |
546 | ||
547 | Nodes are sets of components that you define, so your system can require | |
548 | entities that always follow the API defined in the node. | |
549 | ||
550 | const MovementNode = class MovementNode extends Serpentity.Node; | |
551 | MovementNode.position = PositionComponent; | |
552 | MovementNode.motion = MotionComponent; | |
553 | ||
554 | You can then request an array of all the nodes representing entities | |
555 | that comply with that API | |
556 | ||
557 | engine.getNodes(MovementNode); | |
558 | ||
559 | ## Creating Systems | |
560 | ||
561 | Systems are called on every update, and they use components through nodes. | |
562 | ||
563 | const TestSystem = class TestSystem extends Serpentity.System { | |
564 | added(engine){ | |
565 | ||
566 | this.nodeList = engine.getNodes(MovementNode); | |
567 | } | |
568 | ||
569 | removed(engine){ | |
570 | ||
571 | this.nodeList = undefined; | |
572 | } | |
573 | ||
574 | update(dt){ | |
575 | ||
576 | for (const node of this.nodeList) { | |
577 | console.log(`Current position is: ${node.position.x},${node.position.y}`); | |
578 | } | |
579 | } | |
580 | }; | |
581 | ||
582 | ## That's it | |
583 | ||
584 | Just run `engine.update(dt)` in your game loop :D | |
585 | ||
586 | */ | |
587 | ||
588 | var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); | |
589 | ||
590 | function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } | |
591 | ||
592 | var Serpentity = function () { | |
593 | function Serpentity(config) { | |
594 | _classCallCheck(this, Serpentity); | |
595 | ||
596 | this.systems = []; | |
597 | this.entities = []; | |
598 | this._nodeCollections = []; | |
599 | this._nodeCollectionKeys = []; | |
600 | ||
601 | Object.assign(this, config); | |
602 | } | |
603 | ||
604 | /* | |
605 | * Adds a system to the engine, so its update method will be called | |
606 | * with the others. Triggers added hook. | |
607 | * | |
608 | * returns true if added succesfully, false if already added | |
609 | */ | |
610 | ||
611 | ||
612 | _createClass(Serpentity, [{ | |
613 | key: 'addSystem', | |
614 | value: function addSystem(system, priority) { | |
615 | ||
616 | if (this.systems.indexOf(system) >= 0) { | |
617 | return false; | |
618 | } | |
619 | ||
620 | system.priority = priority; | |
621 | ||
622 | var lastIndex = 0; | |
623 | ||
624 | var found = this.systems.some(function (existingSystem, i) { | |
625 | ||
626 | lastIndex = i; | |
627 | if (existingSystem.priority >= system.priority) { | |
628 | return true; | |
629 | } | |
630 | }); | |
631 | ||
632 | if (!found) { | |
633 | lastIndex += 1; | |
634 | } | |
635 | ||
636 | this.systems.splice(lastIndex, 0, system); | |
637 | system.added(this); | |
638 | return true; | |
639 | } | |
640 | ||
641 | /* | |
642 | * Removes a system from the engine, so its update method will no | |
643 | * longer will be called. Triggers the removed hook. | |
644 | * | |
645 | * returns true if removed succesfully, false if already added | |
646 | */ | |
647 | ||
648 | }, { | |
649 | key: 'removeSystem', | |
650 | value: function removeSystem(system) { | |
651 | ||
652 | var position = this.systems.indexOf(system); | |
653 | if (position >= 0) { | |
654 | this.systems[position].removed(this); | |
655 | this.systems.splice(position, 1); | |
656 | return true; | |
657 | } | |
658 | ||
659 | return false; | |
660 | } | |
661 | ||
662 | /* | |
663 | * Adds an entity to the engine, adds to existing node collections | |
664 | * | |
665 | * returns true if added, false if already there | |
666 | */ | |
667 | ||
668 | }, { | |
669 | key: 'addEntity', | |
670 | value: function addEntity(entity) { | |
671 | ||
672 | if (this.entities.indexOf(entity) >= 0) { | |
673 | return false; | |
674 | } | |
675 | this.entities.push(entity); | |
676 | ||
677 | var _iteratorNormalCompletion = true; | |
678 | var _didIteratorError = false; | |
679 | var _iteratorError = undefined; | |
680 | ||
681 | try { | |
682 | for (var _iterator = this._nodeCollections[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) { | |
683 | var collection = _step.value; | |
684 | ||
685 | collection.add(entity); | |
686 | } | |
687 | } catch (err) { | |
688 | _didIteratorError = true; | |
689 | _iteratorError = err; | |
690 | } finally { | |
691 | try { | |
692 | if (!_iteratorNormalCompletion && _iterator.return) { | |
693 | _iterator.return(); | |
694 | } | |
695 | } finally { | |
696 | if (_didIteratorError) { | |
697 | throw _iteratorError; | |
698 | } | |
699 | } | |
700 | } | |
701 | ||
702 | return true; | |
703 | } | |
704 | ||
705 | /* | |
706 | * Removes entity from system, removing from all node collections | |
707 | * | |
708 | * returns true if removed, false if not present | |
709 | */ | |
710 | ||
711 | }, { | |
712 | key: 'removeEntity', | |
713 | value: function removeEntity(entity) { | |
714 | ||
715 | var position = this.entities.indexOf(entity); | |
716 | if (position >= 0) { | |
717 | var _iteratorNormalCompletion2 = true; | |
718 | var _didIteratorError2 = false; | |
719 | var _iteratorError2 = undefined; | |
720 | ||
721 | try { | |
722 | for (var _iterator2 = this._nodeCollections[Symbol.iterator](), _step2; !(_iteratorNormalCompletion2 = (_step2 = _iterator2.next()).done); _iteratorNormalCompletion2 = true) { | |
723 | var collection = _step2.value; | |
724 | ||
725 | collection.remove(entity); | |
726 | } | |
727 | } catch (err) { | |
728 | _didIteratorError2 = true; | |
729 | _iteratorError2 = err; | |
730 | } finally { | |
731 | try { | |
732 | if (!_iteratorNormalCompletion2 && _iterator2.return) { | |
733 | _iterator2.return(); | |
734 | } | |
735 | } finally { | |
736 | if (_didIteratorError2) { | |
737 | throw _iteratorError2; | |
738 | } | |
739 | } | |
740 | } | |
741 | ||
742 | this.entities.splice(position, 1); | |
743 | return true; | |
744 | } | |
745 | ||
746 | return false; | |
747 | } | |
748 | ||
749 | /* | |
750 | * Given a Node Class, retrieves a list of all the nodes for each | |
751 | * applicable entity. | |
752 | */ | |
753 | ||
754 | }, { | |
755 | key: 'getNodes', | |
756 | value: function getNodes(nodeType) { | |
757 | ||
758 | var position = this._nodeCollectionKeys.indexOf(nodeType); | |
759 | ||
760 | if (position >= 0) { | |
761 | return this._nodeCollections[position].nodes; | |
762 | } | |
763 | ||
764 | var nodeCollection = new Serpentity.NodeCollection({ | |
765 | type: nodeType | |
766 | }); | |
767 | ||
768 | this._nodeCollectionKeys.push(nodeType); | |
769 | this._nodeCollections.push(nodeCollection); | |
770 | ||
771 | var _iteratorNormalCompletion3 = true; | |
772 | var _didIteratorError3 = false; | |
773 | var _iteratorError3 = undefined; | |
774 | ||
775 | try { | |
776 | for (var _iterator3 = this.entities[Symbol.iterator](), _step3; !(_iteratorNormalCompletion3 = (_step3 = _iterator3.next()).done); _iteratorNormalCompletion3 = true) { | |
777 | var entity = _step3.value; | |
778 | ||
779 | nodeCollection.add(entity); | |
780 | } | |
781 | } catch (err) { | |
782 | _didIteratorError3 = true; | |
783 | _iteratorError3 = err; | |
784 | } finally { | |
785 | try { | |
786 | if (!_iteratorNormalCompletion3 && _iterator3.return) { | |
787 | _iterator3.return(); | |
788 | } | |
789 | } finally { | |
790 | if (_didIteratorError3) { | |
791 | throw _iteratorError3; | |
792 | } | |
793 | } | |
794 | } | |
795 | ||
796 | return nodeCollection.nodes; | |
797 | } | |
798 | ||
799 | /* | |
800 | * Calls update for every loaded system. | |
801 | */ | |
802 | ||
803 | }, { | |
804 | key: 'update', | |
805 | value: function update(dt) { | |
806 | var _iteratorNormalCompletion4 = true; | |
807 | var _didIteratorError4 = false; | |
808 | var _iteratorError4 = undefined; | |
809 | ||
810 | try { | |
811 | ||
812 | for (var _iterator4 = this.systems[Symbol.iterator](), _step4; !(_iteratorNormalCompletion4 = (_step4 = _iterator4.next()).done); _iteratorNormalCompletion4 = true) { | |
813 | var system = _step4.value; | |
814 | ||
815 | system.update(dt); | |
816 | } | |
817 | } catch (err) { | |
818 | _didIteratorError4 = true; | |
819 | _iteratorError4 = err; | |
820 | } finally { | |
821 | try { | |
822 | if (!_iteratorNormalCompletion4 && _iterator4.return) { | |
823 | _iterator4.return(); | |
824 | } | |
825 | } finally { | |
826 | if (_didIteratorError4) { | |
827 | throw _iteratorError4; | |
828 | } | |
829 | } | |
830 | } | |
831 | } | |
832 | }]); | |
833 | ||
834 | return Serpentity; | |
835 | }(); | |
836 | ||
837 | // Add namespaced objects. | |
838 | Serpentity.Component = __webpack_require__(0); | |
839 | Serpentity.Entity = __webpack_require__(1); | |
840 | Serpentity.Node = __webpack_require__(2); | |
841 | Serpentity.NodeCollection = __webpack_require__(3); | |
842 | Serpentity.System = __webpack_require__(4); | |
843 | ||
844 | module.exports = Serpentity; | |
845 | ||
846 | /***/ }) | |
847 | /******/ ]); | |
848 | }); |