]> git.r.bdr.sh - rbdr/serpentity/blame_incremental - test/integration.js
Merge branch 'release/1.0.0'
[rbdr/serpentity] / test / integration.js
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CommitLineData
1'use strict';
2
3let test = function test (Serpentity) {
4
5 /* eslint no-console: 0 */
6
7 /////////////////
8 // Load the stuff
9 /////////////////
10 console.log('\n## Loading');
11 console.log('Serpentity: ' + (typeof Serpentity !== 'undefined' ? 'LOAD OK' : 'FAIL'));
12 console.log('Serpentity.Entity: ' + (typeof Serpentity !== 'undefined' && Serpentity.Entity ? 'LOAD OK' : 'FAIL'));
13 console.log('Serpentity.Component: ' + (typeof Serpentity !== 'undefined' && Serpentity.Component ? 'LOAD OK' : 'FAIL'));
14 console.log('Serpentity.System: ' + (typeof Serpentity !== 'undefined' && Serpentity.System ? 'LOAD OK' : 'FAIL'));
15 console.log('Serpentity.Node: ' + (typeof Serpentity !== 'undefined' && Serpentity.Node ? 'LOAD OK' : 'FAIL'));
16 console.log('Serpentity.NodeCollection: ' + (typeof Serpentity !== 'undefined' && Serpentity.NodeCollection ? 'LOAD OK' : 'FAIL'));
17
18 //////////////////////
19 // Create test classes
20 //////////////////////
21 console.log('\n## Creating Test Classes');
22 let TestSystem = class TestSystem extends Serpentity.System {
23 added (engine) {
24 this.testNodes = engine.getNodes(TestNode);
25 console.log('Engine is serpentity: ' + (engine instanceof Serpentity ? 'OK' : 'FAIL'));
26 console.log('System added callback: EXEC OK');
27 }
28
29 removed (engine) {
30 this.testNodes = null;
31 console.log('Engine is serpentity: ' + (engine instanceof Serpentity ? 'OK' : 'FAIL'));
32 console.log('System removed callback: EXEC OK');
33 }
34
35 update (dt) {
36 this.testNodes.forEach(function (node) {
37 console.log('Running Node: ' + (node.test.testMessage === 'test' ? 'SYSTEM OK' : 'FAIL'));
38 });
39 console.log('dt is number: ' + (typeof dt === 'number' ? 'OK' : 'FAIL'));
40 console.log('System update callback: EXEC OK');
41 }
42 };
43 let testSystem = new TestSystem();
44
45 let LowProTestSystem = class LowProTestSystem extends Serpentity.System {
46 added (engine) {
47 this.testNodes = engine.getNodes(TestNode);
48 console.log('Engine is serpentity: ' + (engine instanceof Serpentity ? 'OK' : 'FAIL'));
49 console.log('System added callback: EXEC OK');
50 }
51
52 removed (engine) {
53 this.testNodes = null;
54 console.log('Engine is serpentity: ' + (engine instanceof Serpentity ? 'OK' : 'FAIL'));
55 console.log('System removed callback: EXEC OK');
56 }
57
58 update (dt) {
59 this.testNodes.forEach(function (node) {
60 console.log('Running Low Priority Node: ' + (node.test.testMessage === 'test' ? 'SYSTEM OK' : 'FAIL'));
61 });
62 console.log('dt is number: ' + (typeof dt === 'number' ? 'OK' : 'FAIL'));
63 console.log('System update callback: EXEC OK');
64 }
65 };
66 let lowProTestSystem = new LowProTestSystem();
67 console.log('LowProTestSystem: CREATE OK');
68
69 let MidProTestSystem = class MidProTestSystem extends Serpentity.System {
70 added (engine) {
71 this.testNodes = engine.getNodes(TestNode);
72 console.log('Engine is serpentity: ' + (engine instanceof Serpentity ? 'OK' : 'FAIL'));
73 console.log('System added callback: EXEC OK');
74 }
75
76 removed (engine) {
77 this.testNodes = null;
78 console.log('Engine is serpentity: ' + (engine instanceof Serpentity ? 'OK' : 'FAIL'));
79 console.log('System removed callback: EXEC OK');
80 }
81
82 update (dt) {
83 this.testNodes.forEach(function (node) {
84 console.log('Running Mid Priority Node: ' + (node.test.testMessage === 'test' ? 'SYSTEM OK' : 'FAIL'));
85 });
86 console.log('dt is number: ' + (typeof dt === 'number' ? 'OK' : 'FAIL'));
87 console.log('System update callback: EXEC OK');
88 }
89 };
90 var midProTestSystem = new MidProTestSystem();
91 console.log('MidProTestSystem: CREATE OK');
92
93
94 let TestComponent = class TestComponent extends Serpentity.Component {
95 constructor (config) {
96 super(config);
97
98 this.testMessage = this.testMessage || 'test';
99 }
100 };
101 console.log('TestComponent: CREATE OK');
102
103 let TestNode = class TestNode extends Serpentity.Node {};
104 TestNode.types = {
105 test : TestComponent
106 };
107 console.log('TestNode: CREATE OK');
108
109 console.log('\n## Adding system to the engine');
110
111 let engine = new Serpentity();
112 console.log('engine: CREATE OK');
113
114 engine.addSystem(testSystem, 0);
115
116 console.log('\n## Running update without any entities');
117 engine.update(10);
118
119 console.log('\n## Adding system to the engine and updating');
120 let entity = new Serpentity.Entity();
121 entity.addComponent(new TestComponent());
122 engine.addEntity(entity);
123 engine.update(10);
124
125 console.log('\n## Adding Low Priority System');
126 engine.addSystem(lowProTestSystem, 10);
127 engine.update(10);
128
129 console.log('\n## Adding Mid Priority System');
130 engine.addSystem(midProTestSystem, 5);
131 engine.update(10);
132
133 console.log('\n## Removing the system and readding');
134 engine.removeSystem(testSystem);
135 engine.update(10);
136 engine.addSystem(testSystem, 0);
137 engine.update(10);
138
139 console.log('\n## Adding a second entity');
140 entity = new Serpentity.Entity();
141 entity.addComponent(new TestComponent());
142 engine.addEntity(entity);
143 engine.update(10);
144
145 console.log('\n## Removing entity');
146 engine.removeEntity(entity);
147 engine.update(10);
148
149 console.log('\n## Removing system');
150 engine.removeSystem(testSystem);
151 engine.update(10);
152
153};
154
155if (typeof require === 'function') {
156 let Serpentity = require('serpentity');
157 test(Serpentity);
158} else {
159 window.addEventListener('load', function () {
160 test(window.Serpentity);
161 });
162}