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85861d67 BB |
1 | /* |
2 | * Systems contain most of the logic, and work with nodes in order to | |
3 | * act and change their values. | |
4 | * | |
5 | * You usually want to inherit from this class and override the | |
d0eb71f3 | 6 | * three methods. They are shown here to document the interface. |
85861d67 | 7 | */ |
85861d67 | 8 | |
19e91cdd | 9 | export class System { |
d0eb71f3 BB |
10 | |
11 | /* | |
12 | * This will be run when the system is added to the engine | |
13 | */ | |
b3b840f8 | 14 | added() { |
d0eb71f3 BB |
15 | // Override with added(engine) |
16 | // Receives an instance of the serpentity engine | |
17 | } | |
18 | ||
19 | /* | |
20 | * This will be run when the system is removed from the engine | |
21 | */ | |
b3b840f8 | 22 | removed() { |
d0eb71f3 BB |
23 | // Override with removed(engine) |
24 | // Receives an instance of the serpentity engine | |
25 | } | |
85861d67 | 26 | |
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27 | /* |
28 | * This will run every time the engine's update method is called | |
29 | */ | |
b3b840f8 | 30 | update() { |
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31 | // Override with update(dt) |
32 | // Receives a delta of the time | |
33 | } | |
19e91cdd | 34 | } |