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85861d67 BB |
1 | /* |
2 | * Systems contain most of the logic, and work with nodes in order to | |
3 | * act and change their values. | |
4 | * | |
5 | * You usually want to inherit from this class and override the | |
6 | * three methods. | |
7 | */ | |
8 | Class(Serpentity, "System")({ | |
9 | prototype : { | |
10 | ||
11 | /* | |
12 | * This will be run when the system is added to the engine | |
13 | */ | |
14 | added : function added(engine) { | |
15 | // Override | |
16 | }, | |
17 | ||
18 | /* | |
19 | * This will be run when the system is removed from the engine | |
20 | */ | |
21 | removed : function removed(engine) { | |
22 | // Override | |
23 | }, | |
24 | ||
25 | /* | |
26 | * This will run every time the engine's update method is called | |
27 | */ | |
28 | update : function update(dt) { | |
29 | // Override | |
30 | } | |
31 | } | |
32 | }); |