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Uses ES6 version in README
[rbdr/serpentity] / README.md
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1# Serpentity
2
167b4bbc 3Serpentity is a simple entity framework inspired by Ash.
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4
5Usage:
6
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7 let Serpentity = require('serpentity');
8
9or:
10
11 <script src="/node_modules/serpentity/dist/serpentity.js"></script>
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12
13## Instantiating an engine
14
167b4bbc 15 let engine = Serpentity();
85861d67 16
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17Add entities or systems, systems are added with a priority (the smaller
18the number, the earlier it will be called):
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19
20 engine.addEntity(entityFactory());
42c62ebf 21 engine.addSystem(new GameSystem(), priority);
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22
23Update all systems:
24
25 engine.update(dt);
26
27Remove entities or systems:
28
29 engine.removeEntity(entityReference);
30 engine.removeSystem(systemReference);
31
32## Creating Entities
33
34Entities are the basic object of Serpentity, and they do nothing.
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167b4bbc 36 let entity = new Serpentity.Entity();
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37
38All the behavior is added through components
39
40## Creating Components
41
42Components define data that we can add to an entity. This data will
43eventually be consumed by "Systems"
44
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45 let PositionComponent = class PositionComponent extends Serpentity.Component {
46 constructor (config) {
47 super(config);
48
49 this.x = this.x || 0;
50 this.y = this.y || 0;
51 }
52 };
85861d67 53
167b4bbc 54You can add components to entities by using the add method:
85861d67 55
509e372f 56 entity.addComponent(new PositionComponent());
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57
58
59Systems can refer to entities by requesting nodes.
60
61## Working with Nodes
62
63Nodes are sets of components that you define, so your system can require
64entities that always follow the API defined in the node.
65
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66 let MovementNode = class MovementNode extends Serpentity.Node;
67 MovementNode.position = PositionComponent;
68 MovementNode.motion = MotionComponent;
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69
70You can then request an array of all the nodes representing entities
71that comply with that API
72
73 engine.getNodes(MovementNode);
74
75## Creating Systems
76
77Systems are called on every update, and they use components through nodes.
78
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79 let TestSystem = class TestSystem extends Serpentity.System {
80 added (engine){
81 this.nodeList = engine.getNodes(MovementNode);
82 },
83 removed (engine){
84 this.nodeList = undefined;
85 }
86 update (dt){
87 let node;
88 for (node of this.nodeList) {
89 console.log(`Current position is: ${node.position.x},${node.position.y}`);
85861d67 90 }
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91 }
92 };
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93
94## That's it
95
96Just run `engine.update(dt)` in your game loop :D
97
98## TO-DO
99
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100* Minimize code (Uglify does not support ES6 yet)
101* Check Performance
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102
103[ash]: http://www.ashframework.org/