var K = document.querySelector('canvas'),
{ random: R, PI, cos: c, sin: s, floor, atan2 } = Math,
- ctx = K.getContext('2d'),
+ x = K.getContext('2d'),
fps = 24,
lst = 0,
spd = 1,
function sqr(i) {
var p = pos(i);
- ctx.fillRect(p.x, p.y, siz, siz);
+ x.fillRect(p.x, p.y, siz, siz);
}
function crc(i) {
var p = pos(i);
- ctx.beginPath();
- ctx.arc(p.x, p.y, siz / 2, 0, 2 * PI);
- ctx.fill();
+ x.beginPath();
+ x.arc(p.x, p.y, siz / 2, 0, 2 * PI);
+ x.fill();
}
function chs(i) {
var p = pos(i);
- ctx.beginPath();
- ctx.moveTo(p.x, p.y);
- ctx.lineTo(p.x * 10 * c(i.a), p.y * 10 * s(i.a));
- ctx.lineTo(r(64), r(64));
- ctx.fill();
+ x.beginPath();
+ x.moveTo(p.x, p.y);
+ x.lineTo(p.x * 10 * c(i.a), p.y * 10 * s(i.a));
+ x.lineTo(r(64), r(64));
+ x.fill();
}
function lch(i) {
var p = pos(i);
- ctx.beginPath();
- ctx.lineWidth = 5;
- ctx.strokeStyle = `rgb(${i.c.join(',')})`;
- ctx.moveTo(p.x, p.y);
- ctx.lineTo(p.x * 10 * c(i.a), p.y * 10 * s(i.a));
- ctx.stroke();
+ x.beginPath();
+ x.lineWidth = 5;
+ x.strokeStyle = `rgb(${i.c.join(',')})`;
+ x.moveTo(p.x, p.y);
+ x.lineTo(p.x * 10 * c(i.a), p.y * 10 * s(i.a));
+ x.stroke();
}
function hrt(i) {
var p = pos(i);
- ctx.fillRect(p.x, p.y, siz, siz);
+ x.fillRect(p.x, p.y, siz, siz);
- ctx.beginPath();
- ctx.arc(p.x + siz / 2, p.y, siz / 2, 0, 2 * PI, false);
- ctx.fill();
- ctx.closePath();
+ x.beginPath();
+ x.arc(p.x + siz / 2, p.y, siz / 2, 0, 2 * PI, false);
+ x.fill();
+ x.closePath();
- ctx.beginPath();
- ctx.arc(p.x + siz, p.y + siz / 2, siz / 2, 0, 2 * PI, false);
- ctx.fill();
- ctx.closePath();
+ x.beginPath();
+ x.arc(p.x + siz, p.y + siz / 2, siz / 2, 0, 2 * PI, false);
+ x.fill();
+ x.closePath();
}
function id(p) {
var dt = t - lst;
if (dt > 1000 / fps) {
- clr && ctx.clearRect(0, 0, 64, 64);
+ clr && x.clearRect(0, 0, 64, 64);
for (var i of I) {
- ctx.fillStyle = `rgb(${i.c.join(',')})`;
+ x.fillStyle = `rgb(${i.c.join(',')})`;
draw(i);
ccl && ucl(i);
mov(i);