var K = document.querySelector('canvas'),
{ random: R, PI, cos: C, sin: S, floor, atan2: A } = Math,
+ id = p => p,
+ spn = rad => p => ({
+ x: p.x + rad * C(l),
+ y: p.y + rad * S(l)
+ }),
x = K.getContext('2d'),
f = 24,
l = 0,
x.closePath()
}
- function id(p) {
-
- return p
- }
-
- function spn(rad) {
- return (p) => ({
- x: p.x + rad * C(l),
- y: p.y + rad * S(l)
- })
- }
-
function mov(i) {
i.x = i.x + spd * C(i.a)