- var canvas = document.querySelector('canvas'),
- r = Math.random,
- pi = Math.PI,
- cos = Math.cos,
- sin = Math.sin,
- ctx = canvas.getContext('2d'),
+ var K = document.querySelector('canvas'),
+ { random: r, PI, cos, sin, floor, atan2 } = Math,
+ ctx = K.getContext('2d'),