(function () {
var K = document.querySelector('canvas'),
- { random: R, PI, cos: C, sin: S, floor, atan2: A } = Math,
- x = K.getContext('2d'),
- f = 24,
- l = 0,
- spd = 1,
- siz = 5 + r(10),
- clr = R() > 0.5,
- ccl = R() > 0.5,
- I = Array(r(10) + 6).fill().map(() => ({
- x: r(64),
- y: r(64),
- a: R() * 2 * PI,
- c: Array(3).fill(r(256))
- })),
- S = [sqr, crc, hrt, chs, lch],
- P = [id, spn(5), spn(15)],
- draw = S[r(S.length)],
- pos = P[r(P.length)]
+ { random: R, PI, cos: C, sin: S, atan2: A } = Math,
+ id = p => p,
+ spn = rad => p => ({
+ x: p.x + rad * C(l),
+ y: p.y + rad * S(l)
+ }),
+ X = K.getContext('2d'), F = X.fill.bind(X), B = X.beginPath.bind(X),
+ f = 24, l = 0, s = 1, z = 5 + r(10),
+ k = R() > 0.5, c = R() > 0.5,
+ I = Array(r(10) + 6).fill().map(() => ({
+ x: r(64), y: r(64),
+ a: R() * 2 * PI, c: r(100)
+ })),
+ H = [sqr, crc, hrt, chs, lch], P = [id, spn(5), spn(15)],
+ draw = H[r(H.length)], pos = P[r(P.length)]
function r(x) {
- return floor(R() * x)
+ return ~~(R() * x)
}
function sqr(i) {
-
- var p = pos(i)
- x.fillRect(p.x, p.y, siz, siz)
+ var {x, y} = pos(i)
+ X.fillRect(x, y, z, z)
}
function crc(i) {
-
- var p = pos(i)
- x.beginPath()
- x.arc(p.x, p.y, siz / 2, 0, 2 * PI)
- x.fill()
+ var {x, y} = pos(i)
+ B()
+ X.arc(x, y, z / 2, 0, 2 * PI)
+ F()
}
function chs(i) {
-
- var p = pos(i)
- x.beginPath()
- x.moveTo(p.x, p.y)
- x.lineTo(p.x * 10 * C(i.a), p.y * 10 * S(i.a))
- x.lineTo(r(64), r(64))
- x.fill()
+ var {x, y} = pos(i)
+ B()
+ X.moveTo(x, y)
+ X.lineTo(x * 10 * C(i.a), y * 10 * S(i.a))
+ X.lineTo(r(64), r(64))
+ F()
}
function lch(i) {
-
- var p = pos(i)
- x.beginPath()
- x.lineWidth = 5
- x.strokeStyle = `rgb(${i.c.join(',')})`
- x.moveTo(p.x, p.y)
- x.lineTo(p.x * 10 * C(i.a), p.y * 10 * S(i.a))
- x.stroke()
+ var {x, y} = pos(i)
+ B()
+ X.lineWidth = 5
+ X.strokeStyle = `hsl(0,0%,${i.c}%)`
+ X.moveTo(x, y)
+ X.lineTo(x * 10 * C(i.a), y * 10 * S(i.a))
+ X.stroke()
}
function hrt(i) {
-
- var p = pos(i)
- x.fillRect(p.x, p.y, siz, siz)
-
- x.beginPath()
- x.arc(p.x + siz / 2, p.y, siz / 2, 0, 2 * PI, false)
- x.fill()
- x.closePath()
-
- x.beginPath()
- x.arc(p.x + siz, p.y + siz / 2, siz / 2, 0, 2 * PI, false)
- x.fill()
- x.closePath()
- }
-
- function id(p) {
-
- return p
- }
-
- function spn(rad) {
- return (p) => ({
- x: p.x + rad * C(l),
- y: p.y + rad * S(l)
- })
+ var {x, y} = pos(i)
+ X.fillRect(x, y, z, z)
+
+ B()
+ X.arc(x + z / 2, y, z / 2, 0, 2 * PI, false)
+ F()
+ X.closePath()
+
+ B()
+ X.arc(x + z, y + z / 2, z / 2, 0, 2 * PI, false)
+ F()
+ X.closePath()
}
function mov(i) {
+ i.x = i.x + s * C(i.a)
+ i.y = i.y + s * S(i.a)
- i.x = i.x + spd * C(i.a)
- i.y = i.y + spd * S(i.a)
-
- (i.x < 0 || i.x > 64) && (i.a = A(S(i.a), -C(i.a)))
- (i.y < 0 || i.y > 64) && (i.a = A(-S(i.a), C(i.a)))
+ if (i.x < 0 || i.x > 64) {
+ i.a = A(S(i.a), -C(i.a))
+ }
+ if (i.y < 0 || i.y > 64) {
+ i.a = A(-S(i.a), C(i.a))
+ }
}
function ucl(i) {
- i.c = i.c.map(c => (c + 5) % 256)
+ i.c = (i.c + 2) % 101
}
function frm(t) {
-
- window.requestAnimationFrame(frm)
+ requestAnimationFrame(frm)
var dt = t - l
if (dt > 1000 / f) {
- clr && x.clearRect(0, 0, 64, 64)
+ k && X.clearRect(0, 0, 64, 64)
for (var i of I) {
- x.fillStyle = `rgb(${i.c.join(',')})`
+ X.fillStyle = `hsl(0,0%,${i.c}%)`
draw(i)
- ccl && ucl(i)
+ c && ucl(i)
mov(i)
}