(function () {
var K = document.querySelector('canvas'),
- { random: R, PI, cos: C, sin: S, floor, atan2: A } = Math,
- id = p => p,
- spn = rad => p => ({
- x: p.x + rad * C(l),
- y: p.y + rad * S(l)
- }),
- X = K.getContext('2d'),
- f = 24,
- l = 0,
- s = 1,
- z = 5 + r(10),
- k = R() > 0.5,
- c = R() > 0.5,
- I = Array(r(10) + 6).fill().map(() => ({
- x: r(64),
- y: r(64),
- a: R() * 2 * PI,
- c: r(256)
- })),
- H = [sqr, crc, hrt, chs, lch],
- P = [id, spn(5), spn(15)],
- draw = H[r(H.length)],
- pos = P[r(P.length)]
+ { random: R, PI, cos: C, sin: S, atan2: A } = Math,
+ id = p => p,
+ spn = rad => p => ({
+ x: p.x + rad * C(l),
+ y: p.y + rad * S(l)
+ }),
+ X = K.getContext('2d'), F = X.fill.bind(X), B = X.beginPath.bind(X),
+ f = 24, l = 0, s = 1, z = 5 + r(10),
+ k = R() > 0.5, c = R() > 0.5,
+ I = Array(r(10) + 6).fill().map(() => ({
+ x: r(64), y: r(64),
+ a: R() * 2 * PI, c: r(100)
+ })),
+ H = [sqr, crc, hrt, chs, lch], P = [id, spn(5), spn(15)],
+ draw = H[r(H.length)], pos = P[r(P.length)]
function r(x) {
- return floor(R() * x)
+ return ~~(R() * x)
}
function sqr(i) {
-
var {x, y} = pos(i)
X.fillRect(x, y, z, z)
}
function crc(i) {
-
var {x, y} = pos(i)
- X.beginPath()
+ B()
X.arc(x, y, z / 2, 0, 2 * PI)
- X.fill()
+ F()
}
function chs(i) {
-
var {x, y} = pos(i)
- X.beginPath()
+ B()
X.moveTo(x, y)
X.lineTo(x * 10 * C(i.a), y * 10 * S(i.a))
X.lineTo(r(64), r(64))
- X.fill()
+ F()
}
function lch(i) {
-
var {x, y} = pos(i)
- X.beginPath()
+ B()
X.lineWidth = 5
- X.strokeStyle = `hsl(0,0,${i.c})`
+ X.strokeStyle = `hsl(0,0%,${i.c}%)`
X.moveTo(x, y)
X.lineTo(x * 10 * C(i.a), y * 10 * S(i.a))
X.stroke()
}
function hrt(i) {
-
var {x, y} = pos(i)
X.fillRect(x, y, z, z)
- X.beginPath()
+ B()
X.arc(x + z / 2, y, z / 2, 0, 2 * PI, false)
- X.fill()
+ F()
X.closePath()
- X.beginPath()
+ B()
X.arc(x + z, y + z / 2, z / 2, 0, 2 * PI, false)
- X.fill()
+ F()
X.closePath()
}
function mov(i) {
-
i.x = i.x + s * C(i.a)
i.y = i.y + s * S(i.a)
}
function ucl(i) {
- i.c = (i.c + 5) % 256
+ i.c = (i.c + 2) % 101
}
function frm(t) {
-
requestAnimationFrame(frm)
var dt = t - l
if (dt > 1000 / f) {
k && X.clearRect(0, 0, 64, 64)
for (var i of I) {
- X.fillStyle = `hsl(0,0,${i.c})`
+ X.fillStyle = `hsl(0,0%,${i.c}%)`
draw(i)
c && ucl(i)
mov(i)