fps = 24,
lastFrame = 0,
speed = 1,
- size = 5 + rand(10),
+ size = 5 + rnd(10),
clear = !!(r() > 0.5),
changeColor = !!(r() > 0.5),
- items = Array(rand(10) + 6).fill(null).map(() => ({
- x: rand(64),
- y: rand(64),
+ items = Array(rnd(10) + 6).fill(null).map(() => ({
+ x: rnd(64),
+ y: rnd(64),
angle: r() * 2 * pi,
- color: Array(3).fill(rand(256))
+ color: Array(3).fill(rnd(256))
})),
- shapes = [square, circle, heart, chaos, lineChaos],
- positions = [identity, spin(5), spin(15)],
- draw = shapes[rand(shapes.length)],
- position = positions[rand(positions.length)];
+ shapes = [sqr, crc, hrt, chs, lch],
+ positions = [id, spn(5), spn(15)],
+ draw = shapes[rnd(shapes.length)],
+ pos = positions[rnd(positions.length)];
- function rand (x) {
+ function rnd (x) {
return Math.floor(r() * x);
}
- function square(item) {
+ function sqr(i) {
- var p = position(item);
+ var p = pos(i);
context.fillRect(p.x, p.y, size, size);
}
- function circle(item) {
+ function crc(i) {
- var p = position(item);
+ var p = pos(i);
context.beginPath();
context.arc(p.x, p.y, size / 2, 0, 2 * pi);
context.fill();
}
- function chaos(item) {
+ function chs(i) {
- var p = position(item);
+ var p = pos(i);
context.beginPath();
context.moveTo(p.x, p.y);
- context.lineTo(p.x * 10 * cos(item.angle), p.y * 10 * sin(item.angle));
- context.lineTo(rand(64), rand(64));
+ context.lineTo(p.x * 10 * cos(i.angle), p.y * 10 * sin(i.angle));
+ context.lineTo(rnd(64), rnd(64));
context.fill();
}
- function lineChaos(item) {
+ function lch(i) {
- var p = position(item);
+ var p = pos(i);
context.beginPath();
context.lineWidth = 5;
- context.strokeStyle = `rgb(${item.color.join(',')})`;
+ context.strokeStyle = `rgb(${i.color.join(',')})`;
context.moveTo(p.x, p.y);
- context.lineTo(p.x * 10 * cos(item.angle), p.y * 10 * sin(item.angle));
+ context.lineTo(p.x * 10 * cos(i.angle), p.y * 10 * sin(i.angle));
context.stroke();
}
- function square(item) {
+ function sqr(i) {
- var p = position(item);
+ var p = pos(i);
context.fillRect(p.x, p.y, size, size);
}
- function heart(item) {
+ function hrt(i) {
- var p = position(item);
+ var p = pos(i);
context.fillRect(p.x, p.y, size, size);
context.beginPath();
context.closePath();
}
- function identity(position) {
+ function id(p) {
- return position;
+ return p;
}
- function spin(radius) {
- return function (position) {
+ function spn(rad) {
+ return function (p) {
return {
- x: position.x + radius * cos(lastFrame),
- y: position.y + radius * sin(lastFrame)
+ x: p.x + rad * cos(lastFrame),
+ y: p.y + rad * sin(lastFrame)
}
}
}
- function move(item) {
+ function mov(i) {
- item.x = item.x + speed * cos(item.angle);
- item.y = item.y + speed * sin(item.angle);
+ i.x = i.x + speed * cos(i.angle);
+ i.y = i.y + speed * sin(i.angle);
- if (item.x < 0 || item.x > 64) {
- item.angle = Math.atan2(sin(item.angle), -cos(item.angle))
+ if (i.x < 0 || i.x > 64) {
+ i.angle = Math.atan2(sin(i.angle), -cos(i.angle))
}
- if (item.y < 0 || item.y > 64) {
- item.angle = Math.atan2(-sin(item.angle), cos(item.angle))
+ if (i.y < 0 || i.y > 64) {
+ i.angle = Math.atan2(-sin(i.angle), cos(i.angle))
}
}
- function updateColor(item) {
+ function updateColor(i) {
- item.color = item.color.map((c) => {
+ i.color = i.color.map((c) => {
c = c + 5;
return c > 255 ? 0 : c;
})
if (delta > 1000 / fps) {
clear && context.clearRect(0, 0, 64, 64);
- for (var item of items) {
- context.fillStyle = `rgb(${item.color.join(',')})`;
- draw(item);
- changeColor && updateColor(item);
- move(item);
+ for (var i of items) {
+ context.fillStyle = `rgb(${i.color.join(',')})`;
+ draw(i);
+ changeColor && updateColor(i);
+ mov(i);
}
lastFrame = time;