- var K = document.querySelector('canvas'),
- { random: R, PI, cos: C, sin: S, atan2: A } = Math,
- id = p => p,
- spn = rad => p => ({
- x: p.x + rad * C(l),
- y: p.y + rad * S(l)
- }),
- X = K.getContext('2d'), F = X.fill.bind(X), B = X.beginPath.bind(X),
- f = 24, l = 0, s = 1, z = 5 + r(10),
- k = R() > 0.5, c = R() > 0.5,
- I = Array(r(10) + 6).fill().map(() => ({
- x: r(64), y: r(64),
- a: R() * 2 * PI, c: r(100)
- })),
- H = [sqr, crc, hrt, chs, lch], P = [id, spn(5), spn(15)],
- draw = H[r(H.length)], pos = P[r(P.length)]
-
- function r(x) {
- return ~~(R() * x)
- }
-
- function sqr(i) {
- var p = pos(i)
- X.fillRect(p.x, p.y, z, z)
- }
-
- function crc(i) {
- var p = pos(i)
- B()
- X.arc(p.x, p.y, z / 2, 0, 2 * PI)
- F()
- }
-
- function chs(i) {
- var {x, y} = pos(i)
- B()
- X.moveTo(x, y)
- X.lineTo(x * 10 * C(i.a), y * 10 * S(i.a))
- X.lineTo(r(64), r(64))
- F()
- }
+if (window.matchMedia('(prefers-reduced-motion: reduce)').matches) return
+
+var K=document.querySelector('canvas'),
+{random:R,PI,cos:C,sin:S,atan2:A} = Math,
+id = p => p,
+spn = r => p => ({
+ x: p.x + r * C(l),
+ y: p.y + r * S(l)
+}),
+X = K.getContext('2d'), F = X.fill.bind(X), B = X.beginPath.bind(X),
+f = 24, l = 0, s = 1, z = 5 + r(10),
+k = R() > 0.5, c = R() > 0.5,
+I = Array(r(10) + 6).fill().map(() => ({
+ x: r(64), y: r(64),
+ a: R() * 2 * PI, c: r(100)
+})),
+H = [sqr, crc, hrt, chs, lch], P = [id, spn(5), spn(15)],
+dr = H[r(H.length)], pos = P[r(P.length)],
+Z = 1
+
+function r(x) {
+ return ~~(R() * x)
+}
+function sqr(i) {
+ var p = pos(i)
+ X.fillRect(p.x, p.y, z, z)
+}
+function crc(i) {
+ var p = pos(i)
+ B()
+ X.arc(p.x, p.y, z / 2, 0, 2 * PI)
+ F()
+}
+function chs(i) {
+ var {x, y} = pos(i)
+ B()
+ X.moveTo(x, y)
+ X.lineTo(x * 10 * C(i.a), y * 10 * S(i.a))
+ X.lineTo(r(64), r(64))
+ F()
+}
+function lch(i) {
+ var {x, y} = pos(i)
+ B()
+ X.lineWidth = 5
+ X.strokeStyle = `hsl(0,0%,${i.c}%)`
+ X.moveTo(x, y)
+ X.lineTo(x * 10 * C(i.a), y * 10 * S(i.a))
+ X.stroke()
+}
+function hrt(i) {
+ var {x, y} = pos(i)
+ X.fillRect(x, y, z, z)
+
+ B()
+ X.arc(x + z / 2, y, z / 2, 0, 2 * PI, false)
+ F()
+ X.closePath()
+
+ B()
+ X.arc(x + z, y + z / 2, z / 2, 0, 2 * PI, false)
+ F()
+ X.closePath()
+}
+function mv(i) {
+ i.x = i.x + s * C(i.a)
+ i.y = i.y + s * S(i.a)