- sin = Math.sin;
-
- var clear = !!(r() > 0.5);
- var changeColor = !!(r() > 0.5);
- var items = Array(rand(10) + 6).fill(null).map(() => ({
- x: rand(64),
- y: rand(64),
- angle: r() * 2 * pi,
- color: Array(3).fill(rand(256))
- }));
- var shapes = [square, circle, heart, chaos, lineChaos];
- var positions = [identity, spin(5), spin(15)];
- var draw = shapes[rand(shapes.length)];
- var position = positions[rand(positions.length)];
-
- function rand (x) {
+ sin = Math.sin,
+ context = canvas.getContext('2d'),
+ fps = 24,
+ lastFrame = 0,
+ speed = 1,
+ size = 5 + rnd(10),
+ clear = !!(r() > 0.5),
+ changeColor = !!(r() > 0.5),
+ items = Array(rnd(10) + 6).fill(null).map(() => ({
+ x: rnd(64),
+ y: rnd(64),
+ angle: r() * 2 * pi,
+ color: Array(3).fill(rnd(256))
+ })),
+ shapes = [sqr, crc, hrt, chs, lch],
+ positions = [id, spn(5), spn(15)],
+ draw = shapes[rnd(shapes.length)],
+ pos = positions[rnd(positions.length)];
+
+ function rnd (x) {