fps = 30,
lastFrame = 0,
speed = 1,
- size = 5 + rand(10);
+ size = 5 + rand(10),
+ r = Math.random,
+ pi = Math.PI;
- var clear = !!(Math.random() > 0.5);
- var changeColor = !!(Math.random() > 0.5);
+ var clear = !!(r() > 0.5);
+ var changeColor = !!(r() > 0.5);
var items = Array(rand(10) + 6).fill(null).map(() => ({
- x: rand(100),
- y: rand(100),
- angle: Math.random() * 2 * Math.PI,
- color: Array(3).fill(null).map(() => rand(256))
+ x: rand(64),
+ y: rand(64),
+ angle: r() * 2 * pi,
+ color: Array(3).fill(rand(256))
}));
var shapes = [square, circle, heart, chaos, lineChaos];
var positions = [identity, spin(5), spin(15)];
var position = positions[rand(positions.length)];
function rand (x) {
- return Math.floor(Math.random() * x);
+ return Math.floor(r() * x);
}
function square(item) {
var p = position(item);
context.beginPath();
- context.arc(p.x, p.y, size / 2, 0, 2 * Math.PI);
+ context.arc(p.x, p.y, size / 2, 0, 2 * pi);
context.fill();
}
context.beginPath();
context.moveTo(p.x, p.y);
context.lineTo(p.x * 10 * Math.cos(item.angle), p.y * 10 * Math.sin(item.angle));
- context.lineTo(rand(100), rand(100));
+ context.lineTo(rand(64), rand(64));
context.fill();
}
context.fillRect(p.x, p.y, size, size);
context.beginPath();
- context.arc(p.x + size / 2, p.y, size / 2, 0, 2 * Math.PI, false);
+ context.arc(p.x + size / 2, p.y, size / 2, 0, 2 * pi, false);
context.fill();
context.closePath();
context.beginPath();
- context.arc(p.x + size, p.y + size / 2, size / 2, 0, 2 * Math.PI, false);
+ context.arc(p.x + size, p.y + size / 2, size / 2, 0, 2 * pi, false);
context.fill();
context.closePath();
}
item.x = item.x + speed * Math.cos(item.angle);
item.y = item.y + speed * Math.sin(item.angle);
- if (item.x < 0 || item.x > 100) {
+ if (item.x < 0 || item.x > 64) {
item.angle = Math.atan2(Math.sin(item.angle), -Math.cos(item.angle))
}
- if (item.y < 0 || item.y > 100) {
+ if (item.y < 0 || item.y > 64) {
item.angle = Math.atan2(-Math.sin(item.angle), Math.cos(item.angle))
}
}
var delta = time - lastFrame;
if (delta > 1000 / fps) {
- clear && context.clearRect(0, 0, 100, 100);
+ clear && context.clearRect(0, 0, 64, 64);
for (var item of items) {
context.fillStyle = `rgb(${item.color.join(',')})`;
draw(item);