(function () {
- var canvas = document.querySelector('canvas'),
- context = canvas.getContext('2d'),
- fps = 30,
- lastFrame = 0,
- speed = 1,
- size = 5 + rand(10);
-
- var clear = !!(Math.random() > 0.5);
- var changeColor = !!(Math.random() > 0.5);
- var items = Array(rand(10) + 6).fill(null).map(() => ({
- x: rand(100),
- y: rand(100),
- angle: Math.random() * 2 * Math.PI,
- color: Array(3).fill(null).map(() => rand(256))
- }));
- var shapes = [square, circle, heart, chaos, lineChaos];
- var positions = [identity, spin(5), spin(15)];
- var draw = shapes[rand(shapes.length)];
- var position = positions[rand(positions.length)];
-
- function rand (x) {
- return Math.floor(Math.random() * x);
+ var K = document.querySelector('canvas'),
+ { random: R, PI, cos: C, sin: S, floor, atan2: A } = Math,
+ id = p => p,
+ spn = rad => p => ({
+ x: p.x + rad * C(l),
+ y: p.y + rad * S(l)
+ }),
+ X = K.getContext('2d'),
+ f = 24,
+ l = 0,
+ s = 1,
+ z = 5 + r(10),
+ k = R() > 0.5,
+ c = R() > 0.5,
+ I = Array(r(10) + 6).fill().map(() => ({
+ x: r(64),
+ y: r(64),
+ a: R() * 2 * PI,
+ c: Array(3).fill(r(256))
+ })),
+ H = [sqr, crc, hrt, chs, lch],
+ P = [id, spn(5), spn(15)],
+ draw = H[r(H.length)],
+ pos = P[r(P.length)]
+
+ function r(x) {
+ return floor(R() * x)
}
- function square(item) {
+ function sqr(i) {
- var p = position(item);
- context.fillRect(p.x, p.y, size, size);
+ var {x, y} = pos(i)
+ X.fillRect(x, y, z, z)
}
- function circle(item) {
+ function crc(i) {
- var p = position(item);
- context.beginPath();
- context.arc(p.x, p.y, size / 2, 0, 2 * Math.PI);
- context.fill();
+ var {x, y} = pos(i)
+ X.beginPath()
+ X.arc(x, y, z / 2, 0, 2 * PI)
+ X.fill()
}
- function chaos(item) {
+ function chs(i) {
- var p = position(item);
- context.beginPath();
- context.moveTo(p.x, p.y);
- context.lineTo(p.x * 10 * Math.cos(item.angle), p.y * 10 * Math.sin(item.angle));
- context.lineTo(rand(100), rand(100));
- context.fill();
+ var {x, y} = pos(i)
+ X.beginPath()
+ X.moveTo(x, y)
+ X.lineTo(x * 10 * C(i.a), y * 10 * S(i.a))
+ X.lineTo(r(64), r(64))
+ X.fill()
}
- function lineChaos(item) {
+ function lch(i) {
- var p = position(item);
- context.beginPath();
- context.lineWidth = 5;
- context.strokeStyle = `rgb(${item.color.join(',')})`;
- context.moveTo(p.x, p.y);
- context.lineTo(p.x * 10 * Math.cos(item.angle), p.y * 10 * Math.sin(item.angle));
- context.stroke();
+ var {x, y} = pos(i)
+ X.beginPath()
+ X.lineWidth = 5
+ X.strokeStyle = `rgb(${i.c.join(',')})`
+ X.moveTo(x, y)
+ X.lineTo(x * 10 * C(i.a), y * 10 * S(i.a))
+ X.stroke()
}
- function square(item) {
+ function hrt(i) {
- var p = position(item);
- context.fillRect(p.x, p.y, size, size);
- }
-
- function heart(item) {
+ var {x, y} = pos(i)
+ X.fillRect(x, y, z, z)
- var p = position(item);
- context.fillRect(p.x, p.y, size, size);
+ X.beginPath()
+ X.arc(x + z / 2, y, z / 2, 0, 2 * PI, false)
+ X.fill()
+ X.closePath()
- context.beginPath();
- context.arc(p.x + size / 2, p.y, size / 2, 0, 2 * Math.PI, false);
- context.fill();
- context.closePath();
-
- context.beginPath();
- context.arc(p.x + size, p.y + size / 2, size / 2, 0, 2 * Math.PI, false);
- context.fill();
- context.closePath();
+ X.beginPath()
+ X.arc(x + z, y + z / 2, z / 2, 0, 2 * PI, false)
+ X.fill()
+ X.closePath()
}
- function identity(position) {
+ function mov(i) {
- return position;
- }
+ i.x = i.x + s * C(i.a)
+ i.y = i.y + s * S(i.a)
- function spin(radius) {
- return function (position) {
-
- return {
- x: position.x + radius * Math.cos(lastFrame),
- y: position.y + radius * Math.sin(lastFrame)
- }
+ if (i.x < 0 || i.x > 64) {
+ i.a = A(S(i.a), -C(i.a))
}
- }
-
- function move(item) {
-
- item.x = item.x + speed * Math.cos(item.angle);
- item.y = item.y + speed * Math.sin(item.angle);
-
- if (item.x < 0 || item.x > 100) {
- item.angle = Math.atan2(Math.sin(item.angle), -Math.cos(item.angle))
- }
-
- if (item.y < 0 || item.y > 100) {
- item.angle = Math.atan2(-Math.sin(item.angle), Math.cos(item.angle))
+ if (i.y < 0 || i.y > 64) {
+ i.a = A(-S(i.a), C(i.a))
}
}
- function updateColor(item) {
-
- item.color = item.color.map((c) => {
- c = c + 5;
- return c > 255 ? 0 : c;
- })
+ function ucl(i) {
+ i.c = i.c.map(c => (c + 5) % 256)
}
- function frame(time) {
+ function frm(t) {
- window.requestAnimationFrame(frame);
+ requestAnimationFrame(frm)
- var delta = time - lastFrame;
+ var dt = t - l
- if (delta > 1000 / fps) {
- clear && context.clearRect(0, 0, 100, 100);
- for (var item of items) {
- context.fillStyle = `rgb(${item.color.join(',')})`;
- draw(item);
- changeColor && updateColor(item);
- move(item);
+ if (dt > 1000 / f) {
+ k && X.clearRect(0, 0, 64, 64)
+ for (var i of I) {
+ X.fillStyle = `rgb(${i.c.join(',')})`
+ draw(i)
+ c && ucl(i)
+ mov(i)
}
- lastFrame = time;
+ l = t
}
}
- frame();
+ frm()
}
-)();
+)()