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[rbdr/r.bdr.sh] / js / animation.js
1 (function () {
2
3 var K = document.querySelector('canvas'),
4 { random: r, PI, cos, sin, floor, atan2 } = Math,
5 ctx = K.getContext('2d'),
6 fps = 24,
7 lst = 0,
8 spd = 1,
9 siz = 5 + rnd(10),
10 clr = r() > 0.5,
11 ccl = r() > 0.5,
12 I = Array(rnd(10) + 6).fill(null).map(() => ({
13 x: rnd(64),
14 y: rnd(64),
15 a: r() * 2 * PI,
16 c: Array(3).fill(rnd(256))
17 })),
18 SHP = [sqr, crc, hrt, chs, lch],
19 POS = [id, spn(5), spn(15)],
20 draw = SHP[rnd(SHP.length)],
21 pos = POS[rnd(POS.length)];
22
23 function rnd (x) {
24 return floor(r() * x);
25 }
26
27 function sqr(i) {
28
29 var p = pos(i);
30 ctx.fillRect(p.x, p.y, siz, siz);
31 }
32
33 function crc(i) {
34
35 var p = pos(i);
36 ctx.beginPath();
37 ctx.arc(p.x, p.y, siz / 2, 0, 2 * PI);
38 ctx.fill();
39 }
40
41 function chs(i) {
42
43 var p = pos(i);
44 ctx.beginPath();
45 ctx.moveTo(p.x, p.y);
46 ctx.lineTo(p.x * 10 * cos(i.a), p.y * 10 * sin(i.a));
47 ctx.lineTo(rnd(64), rnd(64));
48 ctx.fill();
49 }
50
51 function lch(i) {
52
53 var p = pos(i);
54 ctx.beginPath();
55 ctx.lineWidth = 5;
56 ctx.strokeStyle = `rgb(${i.c.join(',')})`;
57 ctx.moveTo(p.x, p.y);
58 ctx.lineTo(p.x * 10 * cos(i.a), p.y * 10 * sin(i.a));
59 ctx.stroke();
60 }
61
62 function hrt(i) {
63
64 var p = pos(i);
65 ctx.fillRect(p.x, p.y, siz, siz);
66
67 ctx.beginPath();
68 ctx.arc(p.x + siz / 2, p.y, siz / 2, 0, 2 * PI, false);
69 ctx.fill();
70 ctx.closePath();
71
72 ctx.beginPath();
73 ctx.arc(p.x + siz, p.y + siz / 2, siz / 2, 0, 2 * PI, false);
74 ctx.fill();
75 ctx.closePath();
76 }
77
78 function id(p) {
79
80 return p;
81 }
82
83 function spn(rad) {
84 return function (p) {
85
86 return {
87 x: p.x + rad * cos(lst),
88 y: p.y + rad * sin(lst)
89 }
90 }
91 }
92
93 function mov(i) {
94
95 i.x = i.x + spd * cos(i.a);
96 i.y = i.y + spd * sin(i.a);
97
98 if (i.x < 0 || i.x > 64) {
99 i.a = atan2(sin(i.a), -cos(i.a))
100 }
101
102 if (i.y < 0 || i.y > 64) {
103 i.a = atan2(-sin(i.a), cos(i.a))
104 }
105 }
106
107 function ucl(i) {
108
109 i.c = i.c.map((c) => {
110 c = c + 5;
111 return c > 255 ? 0 : c;
112 })
113 }
114
115 function frm(t) {
116
117 window.requestAnimationFrame(frm);
118
119 var dt = t - lst;
120
121 if (dt > 1000 / fps) {
122 clr && ctx.clearRect(0, 0, 64, 64);
123 for (var i of I) {
124 ctx.fillStyle = `rgb(${i.c.join(',')})`;
125 draw(i);
126 ccl && ucl(i);
127 mov(i);
128 }
129
130 lst = t;
131 }
132 }
133
134 frm();
135 }
136 )();