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[rbdr/r.bdr.sh] / js / animation.js
1 (function () {
2
3 var canvas = document.querySelector('canvas'),
4 context = canvas.getContext('2d'),
5 fps = 30,
6 lastFrame = 0,
7 speed = 1,
8 size = 5 + rand(10),
9 r = Math.random,
10 pi = Math.PI;
11
12 var clear = !!(r() > 0.5);
13 var changeColor = !!(r() > 0.5);
14 var items = Array(rand(10) + 6).fill(null).map(() => ({
15 x: rand(64),
16 y: rand(64),
17 angle: r() * 2 * pi,
18 color: Array(3).fill(rand(256))
19 }));
20 var shapes = [square, circle, heart, chaos, lineChaos];
21 var positions = [identity, spin(5), spin(15)];
22 var draw = shapes[rand(shapes.length)];
23 var position = positions[rand(positions.length)];
24
25 function rand (x) {
26 return Math.floor(r() * x);
27 }
28
29 function square(item) {
30
31 var p = position(item);
32 context.fillRect(p.x, p.y, size, size);
33 }
34
35 function circle(item) {
36
37 var p = position(item);
38 context.beginPath();
39 context.arc(p.x, p.y, size / 2, 0, 2 * pi);
40 context.fill();
41 }
42
43 function chaos(item) {
44
45 var p = position(item);
46 context.beginPath();
47 context.moveTo(p.x, p.y);
48 context.lineTo(p.x * 10 * Math.cos(item.angle), p.y * 10 * Math.sin(item.angle));
49 context.lineTo(rand(64), rand(64));
50 context.fill();
51 }
52
53 function lineChaos(item) {
54
55 var p = position(item);
56 context.beginPath();
57 context.lineWidth = 5;
58 context.strokeStyle = `rgb(${item.color.join(',')})`;
59 context.moveTo(p.x, p.y);
60 context.lineTo(p.x * 10 * Math.cos(item.angle), p.y * 10 * Math.sin(item.angle));
61 context.stroke();
62 }
63
64 function square(item) {
65
66 var p = position(item);
67 context.fillRect(p.x, p.y, size, size);
68 }
69
70 function heart(item) {
71
72 var p = position(item);
73 context.fillRect(p.x, p.y, size, size);
74
75 context.beginPath();
76 context.arc(p.x + size / 2, p.y, size / 2, 0, 2 * pi, false);
77 context.fill();
78 context.closePath();
79
80 context.beginPath();
81 context.arc(p.x + size, p.y + size / 2, size / 2, 0, 2 * pi, false);
82 context.fill();
83 context.closePath();
84 }
85
86 function identity(position) {
87
88 return position;
89 }
90
91 function spin(radius) {
92 return function (position) {
93
94 return {
95 x: position.x + radius * Math.cos(lastFrame),
96 y: position.y + radius * Math.sin(lastFrame)
97 }
98 }
99 }
100
101 function move(item) {
102
103 item.x = item.x + speed * Math.cos(item.angle);
104 item.y = item.y + speed * Math.sin(item.angle);
105
106 if (item.x < 0 || item.x > 64) {
107 item.angle = Math.atan2(Math.sin(item.angle), -Math.cos(item.angle))
108 }
109
110 if (item.y < 0 || item.y > 64) {
111 item.angle = Math.atan2(-Math.sin(item.angle), Math.cos(item.angle))
112 }
113 }
114
115 function updateColor(item) {
116
117 item.color = item.color.map((c) => {
118 c = c + 5;
119 return c > 255 ? 0 : c;
120 })
121 }
122
123 function frame(time) {
124
125 window.requestAnimationFrame(frame);
126
127 var delta = time - lastFrame;
128
129 if (delta > 1000 / fps) {
130 clear && context.clearRect(0, 0, 64, 64);
131 for (var item of items) {
132 context.fillStyle = `rgb(${item.color.join(',')})`;
133 draw(item);
134 changeColor && updateColor(item);
135 move(item);
136 }
137
138 lastFrame = time;
139 }
140 }
141
142 frame();
143 }
144 )();