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Commit | Line | Data |
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1 | (function () { | |
2 | ||
3 | var canvas = document.querySelector('canvas'); | |
4 | var context = canvas.getContext('2d'); | |
5 | var fps = 30; | |
6 | var lastFrame = 0; | |
7 | var speed = 1; | |
8 | var size = 5 + Roundom(10); | |
9 | ||
10 | var clear = !!(Math.random() > 0.5); | |
11 | var changeColor = !!(Math.random() > 0.5); | |
12 | var items = Array(Roundom(10) + 6).fill(null).map(() => ({ | |
13 | x: Roundom(100), | |
14 | y: Roundom(100), | |
15 | angle: Math.random() * 2 * Math.PI, | |
16 | color: Array(3).fill(null).map(() => Roundom(256)) | |
17 | })); | |
18 | var shapes = [square, circle, heart, chaos, lineChaos]; | |
19 | var positions = [identity, spin(5), spin(15)]; | |
20 | var draw = shapes[Roundom(shapes.length)]; | |
21 | var position = positions[Roundom(positions.length)]; | |
22 | ||
23 | function Roundom (x) { | |
24 | return Math.floor(Math.random() * x); | |
25 | } | |
26 | ||
27 | function square(item) { | |
28 | ||
29 | var p = position(item); | |
30 | context.fillRect(p.x, p.y, size, size); | |
31 | } | |
32 | ||
33 | function circle(item) { | |
34 | ||
35 | var p = position(item); | |
36 | context.beginPath(); | |
37 | context.arc(p.x, p.y, size / 2, 0, 2 * Math.PI); | |
38 | context.fill(); | |
39 | } | |
40 | ||
41 | function chaos(item) { | |
42 | ||
43 | var p = position(item); | |
44 | context.beginPath(); | |
45 | context.moveTo(p.x, p.y); | |
46 | context.lineTo(p.x * 10 * Math.cos(item.angle), p.y * 10 * Math.sin(item.angle)); | |
47 | context.lineTo(Roundom(100), Roundom(100)); | |
48 | context.fill(); | |
49 | } | |
50 | ||
51 | function lineChaos(item) { | |
52 | ||
53 | var p = position(item); | |
54 | context.beginPath(); | |
55 | context.lineWidth = 5; | |
56 | context.strokeStyle = `rgb(${item.color.join(',')})`; | |
57 | context.moveTo(p.x, p.y); | |
58 | context.lineTo(p.x * 10 * Math.cos(item.angle), p.y * 10 * Math.sin(item.angle)); | |
59 | context.stroke(); | |
60 | } | |
61 | ||
62 | function square(item) { | |
63 | ||
64 | var p = position(item); | |
65 | context.fillRect(p.x, p.y, size, size); | |
66 | } | |
67 | ||
68 | function heart(item) { | |
69 | ||
70 | var p = position(item); | |
71 | context.fillRect(p.x, p.y, size, size); | |
72 | ||
73 | context.beginPath(); | |
74 | context.arc(p.x + size / 2, p.y, size / 2, 0, 2 * Math.PI, false); | |
75 | context.fill(); | |
76 | context.closePath(); | |
77 | ||
78 | context.beginPath(); | |
79 | context.arc(p.x + size, p.y + size / 2, size / 2, 0, 2 * Math.PI, false); | |
80 | context.fill(); | |
81 | context.closePath(); | |
82 | } | |
83 | ||
84 | function identity(position) { | |
85 | ||
86 | return position; | |
87 | } | |
88 | ||
89 | function spin(radius) { | |
90 | return function (position) { | |
91 | ||
92 | return { | |
93 | x: position.x + radius * Math.cos(lastFrame), | |
94 | y: position.y + radius * Math.sin(lastFrame) | |
95 | } | |
96 | } | |
97 | } | |
98 | ||
99 | function move(item) { | |
100 | ||
101 | item.x = item.x + speed * Math.cos(item.angle); | |
102 | item.y = item.y + speed * Math.sin(item.angle); | |
103 | ||
104 | if (item.x < 0 || item.x > 100) { | |
105 | item.angle = Math.atan2(Math.sin(item.angle), -Math.cos(item.angle)) | |
106 | } | |
107 | ||
108 | if (item.y < 0 || item.y > 100) { | |
109 | item.angle = Math.atan2(-Math.sin(item.angle), Math.cos(item.angle)) | |
110 | } | |
111 | } | |
112 | ||
113 | function updateColor(item) { | |
114 | ||
115 | item.color = item.color.map((c) => { | |
116 | c = c + 5; | |
117 | return c > 255 ? 0 : c; | |
118 | }) | |
119 | } | |
120 | ||
121 | function frame(time) { | |
122 | ||
123 | window.requestAnimationFrame(frame); | |
124 | ||
125 | var delta = time - lastFrame; | |
126 | ||
127 | if (delta > 1000 / fps) { | |
128 | clear && context.clearRect(0, 0, 100, 100); | |
129 | for (var item of items) { | |
130 | context.fillStyle = `rgb(${item.color.join(',')})`; | |
131 | draw(item); | |
132 | changeColor && updateColor(item); | |
133 | move(item); | |
134 | } | |
135 | ||
136 | lastFrame = time; | |
137 | } | |
138 | } | |
139 | ||
140 | frame(); | |
141 | } | |
142 | )(); |