]> git.r.bdr.sh - rbdr/pico-engine/commit - tilesheet.gif
Update project so it compiles main
authorBen Beltran <redacted>
Wed, 27 Jun 2018 20:55:22 +0000 (15:55 -0500)
committerBen Beltran <redacted>
Wed, 27 Jun 2018 20:55:22 +0000 (15:55 -0500)
commitf631762a97e1f2afa309bfbc39f83f4fb46b00ee
tree6662b8da2310a684908d41dbdb999ad83d54c0ca
parent95a80700dcde3e51cba8fdbb314b0804ba680b20
Update project so it compiles

Used homebrew from SDL and Lua 5.3
18 files changed:
LuaDebugger.cpp
LuaDebugger.h
LuaScript.h
LuaVirtualMachine.cpp
LuaVirtualMachine.h
Pico Engine.xcodeproj/project.pbxproj
Pico Engine.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist [new file with mode: 0644]
Pico Engine.xcodeproj/project.xcworkspace/xcuserdata/benbeltran.xcuserdatad/UserInterfaceState.xcuserstate
Pico Engine.xcodeproj/project.xcworkspace/xcuserdata/rbdr.xcuserdatad/UserInterfaceState.xcuserstate [new file with mode: 0644]
Pico Engine.xcodeproj/xcuserdata/benbeltran.xcuserdatad/xcschemes/Pico-Lua-Test.xcscheme
Pico Engine.xcodeproj/xcuserdata/rbdr.xcuserdatad/xcschemes/xcschememanagement.plist [new file with mode: 0644]
SDLMain.h
SDLMain.m
game_overwatch.cpp
luainc.h
map.cpp
stdafx.h
tilesheet.gif [new file with mode: 0644]