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git.r.bdr.sh - rbdr/pico-engine/blob - build/Release/Pico.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/SDL_mutex.h
00165281de02ce895b15f2d9ae781d0c18b64341
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2006 Sam Lantinga
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
26 /* Functions to provide thread synchronization primitives
28 These are independent of the other SDL routines.
31 #include "SDL_stdinc.h"
32 #include "SDL_error.h"
34 #include "begin_code.h"
35 /* Set up for C function definitions, even when using C++ */
40 /* Synchronization functions which can time out return this value
43 #define SDL_MUTEX_TIMEDOUT 1
45 /* This is the timeout value which corresponds to never time out */
46 #define SDL_MUTEX_MAXWAIT (~(Uint32)0)
49 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
51 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
53 /* The SDL mutex structure, defined in SDL_mutex.c */
55 typedef struct SDL_mutex SDL_mutex
;
57 /* Create a mutex, initialized unlocked */
58 extern DECLSPEC SDL_mutex
* SDLCALL
SDL_CreateMutex(void);
60 /* Lock the mutex (Returns 0, or -1 on error) */
61 #define SDL_LockMutex(m) SDL_mutexP(m)
62 extern DECLSPEC
int SDLCALL
SDL_mutexP(SDL_mutex
*mutex
);
64 /* Unlock the mutex (Returns 0, or -1 on error)
65 It is an error to unlock a mutex that has not been locked by
66 the current thread, and doing so results in undefined behavior.
68 #define SDL_UnlockMutex(m) SDL_mutexV(m)
69 extern DECLSPEC
int SDLCALL
SDL_mutexV(SDL_mutex
*mutex
);
72 extern DECLSPEC
void SDLCALL
SDL_DestroyMutex(SDL_mutex
*mutex
);
75 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
76 /* Semaphore functions */
77 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
79 /* The SDL semaphore structure, defined in SDL_sem.c */
81 typedef struct SDL_semaphore SDL_sem
;
83 /* Create a semaphore, initialized with value, returns NULL on failure. */
84 extern DECLSPEC SDL_sem
* SDLCALL
SDL_CreateSemaphore(Uint32 initial_value
);
86 /* Destroy a semaphore */
87 extern DECLSPEC
void SDLCALL
SDL_DestroySemaphore(SDL_sem
*sem
);
89 /* This function suspends the calling thread until the semaphore pointed
90 * to by sem has a positive count. It then atomically decreases the semaphore
93 extern DECLSPEC
int SDLCALL
SDL_SemWait(SDL_sem
*sem
);
95 /* Non-blocking variant of SDL_SemWait(), returns 0 if the wait succeeds,
96 SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error.
98 extern DECLSPEC
int SDLCALL
SDL_SemTryWait(SDL_sem
*sem
);
100 /* Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if
101 the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in
102 the allotted time, and -1 on error.
103 On some platforms this function is implemented by looping with a delay
104 of 1 ms, and so should be avoided if possible.
106 extern DECLSPEC
int SDLCALL
SDL_SemWaitTimeout(SDL_sem
*sem
, Uint32 ms
);
108 /* Atomically increases the semaphore's count (not blocking), returns 0,
111 extern DECLSPEC
int SDLCALL
SDL_SemPost(SDL_sem
*sem
);
113 /* Returns the current count of the semaphore */
114 extern DECLSPEC Uint32 SDLCALL
SDL_SemValue(SDL_sem
*sem
);
117 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
118 /* Condition variable functions */
119 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
121 /* The SDL condition variable structure, defined in SDL_cond.c */
123 typedef struct SDL_cond SDL_cond
;
125 /* Create a condition variable */
126 extern DECLSPEC SDL_cond
* SDLCALL
SDL_CreateCond(void);
128 /* Destroy a condition variable */
129 extern DECLSPEC
void SDLCALL
SDL_DestroyCond(SDL_cond
*cond
);
131 /* Restart one of the threads that are waiting on the condition variable,
132 returns 0 or -1 on error.
134 extern DECLSPEC
int SDLCALL
SDL_CondSignal(SDL_cond
*cond
);
136 /* Restart all threads that are waiting on the condition variable,
137 returns 0 or -1 on error.
139 extern DECLSPEC
int SDLCALL
SDL_CondBroadcast(SDL_cond
*cond
);
141 /* Wait on the condition variable, unlocking the provided mutex.
142 The mutex must be locked before entering this function!
143 The mutex is re-locked once the condition variable is signaled.
144 Returns 0 when it is signaled, or -1 on error.
146 extern DECLSPEC
int SDLCALL
SDL_CondWait(SDL_cond
*cond
, SDL_mutex
*mut
);
148 /* Waits for at most 'ms' milliseconds, and returns 0 if the condition
149 variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not
150 signaled in the allotted time, and -1 on error.
151 On some platforms this function is implemented by looping with a delay
152 of 1 ms, and so should be avoided if possible.
154 extern DECLSPEC
int SDLCALL
SDL_CondWaitTimeout(SDL_cond
*cond
, SDL_mutex
*mutex
, Uint32 ms
);
156 /* Ends C function definitions when using C++ */
160 #include "close_code.h"
162 #endif /* _SDL_mutex_h */