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1 | /* | |
2 | SDL - Simple DirectMedia Layer | |
3 | Copyright (C) 1997-2006 Sam Lantinga | |
4 | ||
5 | This library is free software; you can redistribute it and/or | |
6 | modify it under the terms of the GNU Lesser General Public | |
7 | License as published by the Free Software Foundation; either | |
8 | version 2.1 of the License, or (at your option) any later version. | |
9 | ||
10 | This library is distributed in the hope that it will be useful, | |
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 | Lesser General Public License for more details. | |
14 | ||
15 | You should have received a copy of the GNU Lesser General Public | |
16 | License along with this library; if not, write to the Free Software | |
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | ||
19 | Sam Lantinga | |
20 | slouken@libsdl.org | |
21 | */ | |
22 | ||
23 | /* Main include header for the SDL library */ | |
24 | ||
25 | #ifndef _SDL_H | |
26 | #define _SDL_H | |
27 | ||
28 | #include "SDL_main.h" | |
29 | #include "SDL_stdinc.h" | |
30 | #include "SDL_audio.h" | |
31 | #include "SDL_cdrom.h" | |
32 | #include "SDL_cpuinfo.h" | |
33 | #include "SDL_endian.h" | |
34 | #include "SDL_error.h" | |
35 | #include "SDL_events.h" | |
36 | #include "SDL_loadso.h" | |
37 | #include "SDL_mutex.h" | |
38 | #include "SDL_rwops.h" | |
39 | #include "SDL_thread.h" | |
40 | #include "SDL_timer.h" | |
41 | #include "SDL_video.h" | |
42 | #include "SDL_version.h" | |
43 | ||
44 | #include "begin_code.h" | |
45 | /* Set up for C function definitions, even when using C++ */ | |
46 | #ifdef __cplusplus | |
47 | extern "C" { | |
48 | #endif | |
49 | ||
50 | /* As of version 0.5, SDL is loaded dynamically into the application */ | |
51 | ||
52 | /* These are the flags which may be passed to SDL_Init() -- you should | |
53 | specify the subsystems which you will be using in your application. | |
54 | */ | |
55 | #define SDL_INIT_TIMER 0x00000001 | |
56 | #define SDL_INIT_AUDIO 0x00000010 | |
57 | #define SDL_INIT_VIDEO 0x00000020 | |
58 | #define SDL_INIT_CDROM 0x00000100 | |
59 | #define SDL_INIT_JOYSTICK 0x00000200 | |
60 | #define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */ | |
61 | #define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */ | |
62 | #define SDL_INIT_EVERYTHING 0x0000FFFF | |
63 | ||
64 | /* This function loads the SDL dynamically linked library and initializes | |
65 | * the subsystems specified by 'flags' (and those satisfying dependencies) | |
66 | * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup | |
67 | * signal handlers for some commonly ignored fatal signals (like SIGSEGV) | |
68 | */ | |
69 | extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); | |
70 | ||
71 | /* This function initializes specific SDL subsystems */ | |
72 | extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); | |
73 | ||
74 | /* This function cleans up specific SDL subsystems */ | |
75 | extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); | |
76 | ||
77 | /* This function returns mask of the specified subsystems which have | |
78 | been initialized. | |
79 | If 'flags' is 0, it returns a mask of all initialized subsystems. | |
80 | */ | |
81 | extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); | |
82 | ||
83 | /* This function cleans up all initialized subsystems and unloads the | |
84 | * dynamically linked library. You should call it upon all exit conditions. | |
85 | */ | |
86 | extern DECLSPEC void SDLCALL SDL_Quit(void); | |
87 | ||
88 | /* Ends C function definitions when using C++ */ | |
89 | #ifdef __cplusplus | |
90 | } | |
91 | #endif | |
92 | #include "close_code.h" | |
93 | ||
94 | #endif /* _SDL_H */ |