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Add The requirements (basic stuff)
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1/*\r
2 * Module Name: Actor\r
3 * Description: Every action that has to do with actors (playable and NPCs).\r
4 * It has all the lua stuff, which is messy as fuck.\r
5 */\r
6\r
7class Actor : public CLuaScript\r
8{\r
9 \r
10protected:\r
11 \r
12 int x, y, w, h, clip_x, clip_y, currentframe, oldclip, m_iMethodBase, walk_time;\r
13 float vertical_speed, falltime, speed, ownspeed, totalspeed, vertical_acc, horizontal_acc;\r
14 \r
15 Actor *parent;\r
16 \r
17 //keys\r
18 int leftkey, rightkey, zkey, xkey, ckey, shotcount;\r
19 \r
20 SDL_Surface *sprite;\r
21 Mix_Chunk *walkbg;\r
22 \r
23 Map *currentmap;\r
24 Audio *audio;\r
25 Game_overwatch *overwatch;\r
26 \r
27 bool colliding[4];\r
28 bool dying, animating, animup, jumplock, shootlock, \r
29 switchlock, physics, controllable, noclip;\r
30 \r
31 Direction currentdirection;\r
32 Enemy enemy;\r
33 \r
34 \r
35public:\r
36 \r
37 //constructors and destructor.\r
38 Actor(int, int, const char*, const char*, Map *, Audio *, Game_overwatch *, CLuaVirtualMachine&);\r
39 Actor(int, int, const char*, const char*, Actor *, Direction, bool, Map *, Audio *, Game_overwatch *, CLuaVirtualMachine&);\r
40 virtual ~Actor(void);\r
41 \r
42 //initializer (Common for constructors)\r
43 void init(int, int, const char*, const char*, Actor *, Direction, bool, Map *, Audio *, Game_overwatch *, CLuaVirtualMachine&);\r
44 \r
45 //lua required methods\r
46 int ScriptCalling (CLuaVirtualMachine&, int);\r
47 void HandleReturns (CLuaVirtualMachine&, const char *);\r
48 \r
49 //normal methods\r
50 bool can_move(Direction, int, int);\r
51 bool can_die(void);\r
52 void animate(void);\r
53 void move(void);\r
54 void add_bullet(const char*, const char*);\r
55 void remove_bullet(void);\r
56 void accelerate(float, float);\r
57 void decelerate(float);\r
58 \r
59 //set and get stuff\r
60 int get_x(void);\r
61 void set_x(int);\r
62 int get_y(void);\r
63 void set_y(int);\r
64 int get_w(void);\r
65 void set_w(int);\r
66 int get_h(void);\r
67 void set_h(int);\r
68 int get_clip_x(void);\r
69 void set_clip_x(int);\r
70 int get_clip_y(void);\r
71 void set_clip_y(int);\r
72 int get_currentframe(void);\r
73 void set_currentframe(int);\r
74 int get_oldclip(void);\r
75 void set_oldclip(int);\r
76 float get_vertical_speed(void);\r
77 void set_vertical_speed(float);\r
78 float get_vertical_acc(void);\r
79 void set_vertical_acc(float);\r
80 float get_falltime(void);\r
81 void set_falltime(float);\r
82 SDL_Surface * get_sprite(void);\r
83 void set_collision(bool, int);\r
84 bool get_collision(int);\r
85 float get_speed(void);\r
86 void set_speed(float);\r
87 float get_ownspeed(void);\r
88 void set_ownspeed(float);\r
89 float get_totalspeed(void);\r
90 void set_totalspeed(float);\r
91 float get_horizontal_acc(void);\r
92 void set_horizontal_acc(float);\r
93 Enemy get_enemy(void);\r
94 Direction get_currentdirection(void);\r
95 int get_leftkey(void);\r
96 void set_leftkey(int);\r
97 int get_rightkey(void);\r
98 void set_rightkey(int);\r
99 int get_zkey(void);\r
100 void set_zkey(int);\r
101 int get_xkey(void);\r
102 void set_xkey(int);\r
103 bool get_physics(void);\r
104 void set_physics(bool);\r
105 bool get_dying(void);\r
106 void set_dying(bool);\r
107 bool get_controllable(void);\r
108 void set_ckey(int);\r
109 bool get_noclip(void);\r
110 \r
111 //lua accessors (get)\r
112 int lget_x(CLuaVirtualMachine&);\r
113 int lget_y(CLuaVirtualMachine&);\r
114 int lget_w(CLuaVirtualMachine&);\r
115 int lget_h(CLuaVirtualMachine&);\r
116 int lget_clip_x(CLuaVirtualMachine&);\r
117 int lget_clip_y(CLuaVirtualMachine&);\r
118 int lget_currentframe(CLuaVirtualMachine&);\r
119 int lget_oldclip(CLuaVirtualMachine&);\r
120 int lget_vertical_speed(CLuaVirtualMachine&);\r
121 int lget_falltime(CLuaVirtualMachine&);\r
122 int lget_speed(CLuaVirtualMachine&);\r
123 int lget_ownspeed(CLuaVirtualMachine&);\r
124 int lget_totalspeed(CLuaVirtualMachine&);\r
125 int lget_currentdirection(CLuaVirtualMachine&);\r
126 int lget_collision(CLuaVirtualMachine&);\r
127 int lget_map_sx(CLuaVirtualMachine&);\r
128 int lget_map_sy(CLuaVirtualMachine&);\r
129 int lget_cfg_max_map_w(CLuaVirtualMachine&);\r
130 int lget_cfg_max_map_h(CLuaVirtualMachine&);\r
131 int lget_cfg_screen_width(CLuaVirtualMachine&);\r
132 int lget_cfg_screen_height(CLuaVirtualMachine&);\r
133 int lget_leftkey(CLuaVirtualMachine&);\r
134 int lget_rightkey(CLuaVirtualMachine&);\r
135 int lget_zkey(CLuaVirtualMachine&);\r
136 int lget_xkey(CLuaVirtualMachine&);\r
137 int lget_jumplock(CLuaVirtualMachine&);\r
138 int lget_shootlock(CLuaVirtualMachine&);\r
139 int lget_shotcount(CLuaVirtualMachine&);\r
140 int lget_ckey(CLuaVirtualMachine&);\r
141 int lget_switchlock(CLuaVirtualMachine&);\r
142 int lget_cfg_tile_w(CLuaVirtualMachine&);\r
143 int lget_cfg_tile_h(CLuaVirtualMachine&);\r
144 int lget_walk_time(CLuaVirtualMachine&);\r
145 \r
146 //lua accessors (set)\r
147 int lset_x(CLuaVirtualMachine&);\r
148 int lset_y(CLuaVirtualMachine&);\r
149 int lset_w(CLuaVirtualMachine&);\r
150 int lset_h(CLuaVirtualMachine&);\r
151 int lset_clip_x(CLuaVirtualMachine&);\r
152 int lset_clip_y(CLuaVirtualMachine&);\r
153 int lset_currentframe(CLuaVirtualMachine&);\r
154 int lset_oldclip(CLuaVirtualMachine&);\r
155 int lset_vertical_speed(CLuaVirtualMachine&);\r
156 int lset_falltime(CLuaVirtualMachine&);\r
157 int lset_speed(CLuaVirtualMachine&);\r
158 int lset_ownspeed(CLuaVirtualMachine&);\r
159 int lset_totalspeed(CLuaVirtualMachine&); \r
160 int lset_currentdirection(CLuaVirtualMachine&);\r
161 int lset_collision(CLuaVirtualMachine&);\r
162 int lset_map_sx(CLuaVirtualMachine&);\r
163 int lset_map_sy(CLuaVirtualMachine&);\r
164 int lset_leftkey(CLuaVirtualMachine&);\r
165 int lset_rightkey(CLuaVirtualMachine&);\r
166 int lset_zkey(CLuaVirtualMachine&);\r
167 int lset_xkey(CLuaVirtualMachine&);\r
168 int lset_jumplock(CLuaVirtualMachine&);\r
169 int lset_shootlock(CLuaVirtualMachine&);\r
170 int lset_dying(CLuaVirtualMachine&);\r
171 int lset_shotcount(CLuaVirtualMachine&);\r
172 int lset_physics(CLuaVirtualMachine&);\r
173 int lset_enemy(CLuaVirtualMachine&);\r
174 int lset_controllable(CLuaVirtualMachine&);\r
175 int lset_switchlock(CLuaVirtualMachine&);\r
176 int lset_noclip(CLuaVirtualMachine&);\r
177 int lset_walk_time(CLuaVirtualMachine&);\r
178 \r
179 //misc lua methods\r
180 int lcan_move(CLuaVirtualMachine&);\r
181 int center_map(CLuaVirtualMachine&);\r
182 int ladd_bullet(CLuaVirtualMachine&);\r
183 int lload_clip(CLuaVirtualMachine&);\r
184 int lplay_sfx(CLuaVirtualMachine&);\r
185 int lplay_bgm(CLuaVirtualMachine&);\r
186 int lstop_bgm(CLuaVirtualMachine&);\r
187 int laccelerate(CLuaVirtualMachine&);\r
188 int ldecelerate(CLuaVirtualMachine&);\r
189 \r
190};\r