]> git.r.bdr.sh - rbdr/pico-engine/blame - map.h
Update project so it compiles
[rbdr/pico-engine] / map.h
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1/*\r
2 * Module Name: Map\r
3 * Description: Load Maps. Don't even worry about this. It'll all be different soon.\r
4 */\r
5\r
6class Map\r
7{\r
8 int width, height, sx, sy;\r
9 int tileset[15];\r
10 int tiles[MAX_MAP_H][MAX_MAP_W];\r
11 SDL_Surface *sheet;\r
12\r
13public:\r
14 \r
15 //constructors and destructor.\r
16 Map(void);\r
17 ~Map(void);\r
18\r
19 \r
20 //drawing stuff\r
21 void drawmap(SDL_Surface *);\r
22 void draw_tile(SDL_Surface *, int, int, int);\r
23 \r
24 //getters\r
25 int get_passability(int, int);\r
26 int get_tile(int, int);\r
27 int get_sx();\r
28 int get_sy();\r
29 void set_sx(int);\r
30 void set_sy(int);\r
31 \r
32\r
33\r
34 \r
35};\r