design.pixels()
}
+ public init(design: TileDesign, pixelSize: CGFloat = 2.0, foregroundColor: Color = .black, backgroundColor: Color = .white) {
+ self.design = design
+ self.pixelSize = pixelSize
+ self.foregroundColor = foregroundColor
+ self.backgroundColor = backgroundColor
+ }
+
public var body: some View {
VStack(spacing: 0) {
ForEach(0 ..< 8) { i in