import SwiftUI
-struct Tile: View {
+public struct Tile: View {
- let pixelSize: CGFloat = 2.0;
-
- let design: TileDesign
+ public let design: TileDesign
+ public var pixelSize: CGFloat = 2.0;
+ public var foregroundColor: Color = .black
+ public var backgroundColor: Color = .white
private var pixels: [Int] {
design.pixels()
}
- var body: some View {
+ public init(design: TileDesign, pixelSize: CGFloat = 2.0, foregroundColor: Color = .black, backgroundColor: Color = .white) {
+ self.design = design
+ self.pixelSize = pixelSize
+ self.foregroundColor = foregroundColor
+ self.backgroundColor = backgroundColor
+ }
+
+ public var body: some View {
VStack(spacing: 0) {
ForEach(0 ..< 8) { i in
HStack(spacing: 0) {
Rectangle()
.frame(width: pixelSize, height: pixelSize)
.foregroundColor(pixels[(i % 8) * 8 + j % 8] == 0
- ? .black
- : .white
+ ? foregroundColor
+ : backgroundColor
)
}
}
struct Tile_Previews: PreviewProvider {
static var previews: some View {
- Tile(design: .grid)
+ VStack {
+ Text("Default")
+ Tile(design: .grid)
+ Text("Color override")
+ Tile(design: .balls, foregroundColor: .pink, backgroundColor: .cyan)
+ Text("Pixel size override")
+ Tile(design: .shingles, pixelSize: 8.0)
+ }
}
}