import SwiftUI
public struct Pattern: View {
-
- private let pixelSize: CGFloat = 2.0;
private var patternSize: CGFloat {
pixelSize * 8.0;
}
@Binding var design: TileDesign;
+ var pixelSize: CGFloat = 2.0;
+ var foregroundColor: Color = .black
+ var backgroundColor: Color = .white
public var body: some View {
GeometryReader { gr in
ForEach(0 ..< 1 + Int(ceil(gr.size.height / patternSize)), id: \.self) { i in
HStack(spacing: 0) {
ForEach(0 ..< Int(ceil(gr.size.width / patternSize)), id: \.self) { j in
- Tile(design: design)
+ Tile(design: design, pixelSize: pixelSize, foregroundColor: foregroundColor, backgroundColor: backgroundColor)
}
}
}
struct Pattern_Previews: PreviewProvider {
static var previews: some View {
- Pattern(design: .constant(TileDesign.grid))
+ VStack {
+ Text("Default")
+ Pattern(design: .constant(TileDesign.grid))
+ Text("Color override")
+ Pattern(design: .constant(TileDesign.balls), foregroundColor: .pink, backgroundColor: .cyan)
+ Text("Pixel size override")
+ Pattern(design: .constant(TileDesign.shingles), pixelSize: 8.0)
+ }
}
}