public struct Tile: View {
- let design: TileDesign
- var pixelSize: CGFloat = 2.0;
- var foregroundColor: Color = .black
- var backgroundColor: Color = .white
+ public let design: TileDesign
+ public var pixelSize: CGFloat = 2.0;
+ public var foregroundColor: Color = .black
+ public var backgroundColor: Color = .white
private var pixels: [Int] {
design.pixels()