import SwiftUI
public struct Pattern: View {
+
+ @Binding public var design: TileDesign;
+ public var pixelSize: CGFloat = 2.0;
+ public var foregroundColor: Color = .black
+ public var backgroundColor: Color = .white
private var patternSize: CGFloat {
pixelSize * 8.0;
}
- @Binding var design: TileDesign;
- var pixelSize: CGFloat = 2.0;
- var foregroundColor: Color = .black
- var backgroundColor: Color = .white
-
public var body: some View {
GeometryReader { gr in
VStack(spacing: 0) {