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[rbdr/patterns] / Sources / Patterns / TileDesign.swift
1 public enum TileDesign: CaseIterable {
2 case grid
3 case dottedGrid
4 case stitch
5 case curvedTile
6 case brick
7 case tile
8 case shadowGrid
9 case circles
10 case trees
11 case shingles
12 case wicker
13 case rhombus
14 case balls
15
16 func pixels() -> [UInt8] {
17 switch self {
18 case .grid:
19 return [
20 1, 0, 1, 0, 1, 0, 1, 0,
21 0, 1, 0, 1, 0, 1, 0, 1,
22 1, 0, 1, 0, 1, 0, 1, 0,
23 0, 1, 0, 1, 0, 1, 0, 1,
24 1, 0, 1, 0, 1, 0, 1, 0,
25 0, 1, 0, 1, 0, 1, 0, 1,
26 1, 0, 1, 0, 1, 0, 1, 0,
27 0, 1, 0, 1, 0, 1, 0, 1
28 ]
29 case .dottedGrid:
30 return [
31 1, 1, 1, 1, 0, 1, 1, 1,
32 1, 1, 1, 1, 1, 1, 1, 1,
33 0, 1, 0, 1, 0, 1, 0, 1,
34 1, 1, 1, 1, 1, 1, 1, 1,
35 1, 1, 1, 1, 0, 1, 1, 1,
36 1, 1, 1, 1, 1, 1, 1, 1,
37 0, 1, 1, 1, 0, 1, 1, 1,
38 1, 1, 1, 1, 1, 1, 1, 1,
39 ]
40 case .stitch:
41 return [
42 1, 1, 1, 1, 1, 1, 1, 1,
43 1, 1, 1, 1, 1, 1, 1, 1,
44 1, 0, 1, 1, 1, 1, 1, 1,
45 0, 1, 0, 1, 1, 1, 1, 1,
46 1, 1, 1, 1, 1, 1, 1, 1,
47 1, 1, 1, 1, 1, 1, 1, 1,
48 1, 1, 1, 1, 1, 0, 1, 1,
49 1, 1, 1, 1, 0, 1, 0, 1,
50 ]
51 case .curvedTile:
52 return [
53 1, 1, 1, 1, 1, 1, 1, 0,
54 1, 1, 1, 1, 1, 1, 0, 0,
55 0, 1, 1, 1, 1, 0, 1, 1,
56 1, 0, 1, 1, 0, 1, 1, 1,
57 1, 1, 0, 0, 1, 1, 1, 1,
58 1, 1, 1, 1, 0, 0, 1, 1,
59 1, 1, 1, 1, 1, 1, 0, 1,
60 1, 1, 1, 1, 1, 1, 1, 0,
61 ]
62 case .brick:
63 return [
64 0, 1, 1, 1, 1, 1, 1, 1,
65 0, 0, 0, 0, 0, 0, 0, 0,
66 1, 1, 1, 1, 0, 1, 1, 1,
67 1, 1, 1, 1, 0, 1, 1, 1,
68 1, 1, 1, 1, 0, 1, 1, 1,
69 0, 0, 0, 0, 0, 0, 0, 0,
70 0, 1, 1, 1, 1, 1, 1, 1,
71 0, 1, 1, 1, 1, 1, 1, 1,
72 ]
73 case .tile:
74 return [
75 1, 1, 1, 1, 1, 0, 1, 1,
76 1, 1, 1, 1, 0, 1, 1, 1,
77 1, 1, 1, 0, 0, 0, 1, 1,
78 1, 1, 0, 1, 1, 1, 0, 1,
79 0, 0, 1, 1, 1, 1, 1, 0,
80 0, 1, 1, 1, 1, 1, 1, 1,
81 1, 1, 1, 1, 1, 1, 1, 0,
82 1, 1, 1, 1, 1, 1, 0, 1,
83 ]
84 case .shadowGrid:
85 return [
86 1, 1, 1, 1, 0, 1, 0, 0,
87 0, 0, 0, 0, 0, 1, 0, 0,
88 1, 1, 1, 1, 1, 1, 1, 1,
89 0, 0, 0, 0, 0, 1, 0, 0,
90 0, 0, 0, 0, 0, 1, 0, 0,
91 1, 1, 1, 1, 0, 1, 0, 0,
92 1, 1, 1, 1, 0, 1, 0, 0,
93 1, 1, 1, 1, 0, 1, 0, 0,
94 ]
95 case .circles:
96 return [
97 1, 1, 1, 1, 1, 1, 1, 0,
98 0, 1, 1, 1, 1, 1, 0, 1,
99 1, 0, 1, 1, 1, 0, 1, 1,
100 1, 1, 0, 0, 0, 1, 1, 0,
101 1, 0, 1, 1, 1, 0, 1, 1,
102 0, 1, 1, 1, 1, 1, 0, 1,
103 1, 1, 1, 1, 1, 1, 1, 0,
104 1, 1, 1, 1, 1, 1, 1, 0,
105 ]
106 case .trees:
107 return [
108 1, 0, 1, 0, 1, 0, 1, 0,
109 0, 1, 1, 1, 1, 1, 0, 1,
110 1, 1, 1, 1, 1, 1, 1, 0,
111 1, 1, 1, 1, 1, 1, 1, 0,
112 1, 0, 1, 0, 1, 0, 1, 0,
113 1, 1, 0, 1, 0, 1, 1, 1,
114 1, 1, 1, 0, 1, 1, 1, 1,
115 1, 1, 1, 0, 1, 1, 1, 1,
116 ]
117 case .shingles:
118 return [
119 1, 1, 1, 1, 0, 1, 1, 1,
120 1, 1, 1, 1, 0, 1, 1, 1,
121 1, 1, 1, 0, 1, 0, 1, 1,
122 0, 0, 0, 1, 1, 1, 0, 0,
123 0, 1, 1, 1, 1, 1, 1, 1,
124 0, 1, 1, 1, 1, 1, 1, 1,
125 1, 0, 1, 1, 1, 1, 1, 0,
126 1, 1, 0, 0, 0, 0, 0, 1
127 ]
128 case .wicker:
129 return [
130 0, 0, 0, 0, 0, 1, 1, 1,
131 1, 0, 0, 0, 1, 0, 1, 1,
132 1, 1, 0, 1, 1, 1, 0, 1,
133 1, 0, 1, 1, 1, 0, 0, 0,
134 0, 1, 1, 1, 0, 0, 0, 0,
135 1, 1, 1, 0, 1, 0, 0, 0,
136 1, 1, 0, 1, 1, 1, 0, 1,
137 1, 0, 0, 0, 1, 1, 1, 0
138 ]
139 case .rhombus:
140 return [
141 1, 1, 1, 1, 1, 1, 1, 1,
142 0, 1, 1, 1, 1, 1, 1, 1,
143 1, 0, 1, 1, 1, 1, 1, 0,
144 0, 1, 0, 1, 1, 1, 0, 1,
145 1, 0, 1, 0, 1, 0, 1, 0,
146 0, 1, 0, 1, 1, 1, 0, 1,
147 1, 0, 1, 1, 1, 1, 1, 0,
148 0, 1, 1, 1, 1, 1, 1, 1
149 ]
150 case .balls:
151 return [
152 1, 0, 0, 0, 1, 0, 0, 0,
153 0, 1, 1, 1, 0, 1, 1, 0,
154 0, 1, 1, 1, 0, 0, 0, 0,
155 0, 1, 1, 1, 0, 0, 0, 0,
156 1, 0, 0, 0, 1, 0, 0, 0,
157 0, 1, 1, 0, 0, 1, 1, 1,
158 0, 0, 0, 0, 0, 1, 1, 1,
159 0, 0, 0, 0, 0, 1, 1, 1
160 ]
161 }
162 }
163 }