"encoding/binary"
)
-// User flags are stored as a 2 byte bitmap with the following values:
+// User flags are stored as a 2 byte bitmap and represent various user states
const (
- userFlagAway = 0 // User is away
- userFlagAdmin = 1 // User is admin
- userFlagRefusePM = 2 // User refuses private messages
- userFLagRefusePChat = 3 // User refuses private chat
+ UserFlagAway = 0 // User is away
+ UserFlagAdmin = 1 // User is admin
+ UserFlagRefusePM = 2 // User refuses private messages
+ UserFlagRefusePChat = 3 // User refuses private chat
+)
+
+// FieldOptions flags are sent from v1.5+ clients as part of TranAgreed
+const (
+ refusePM = 0 // User has "Refuse private messages" pref set
+ refuseChat = 1 // User has "Refuse private chat" pref set
+ autoResponse = 2 // User has "Automatic response" pref set
)
type User struct {
return u, nil
}
-// DecodeUserString decodes an obfuscated user string from a client
+// decodeString decodes an obfuscated user string from a client
// e.g. 98 8a 9a 8c 8b => "guest"
-func DecodeUserString(obfuText []byte) (clearText string) {
+func decodeString(obfuText []byte) (clearText string) {
for _, char := range obfuText {
clearText += string(rune(255 - uint(char)))
}
return clearText
}
-// negateString takes []byte s containing cleartext and rotates by 255 into obfuscated cleartext.
+// encodeString takes []byte s containing cleartext and rotates by 255 into obfuscated cleartext.
// The Hotline protocol uses this format for sending passwords over network.
// Not secure, but hey, it was the 90s!
-func negateString(clearText []byte) []byte {
+func encodeString(clearText []byte) []byte {
obfuText := make([]byte, len(clearText))
for i := 0; i < len(clearText); i++ {
obfuText[i] = 255 - clearText[i]