Clients: map[uint16]*ClientConn{
uint16(1): {
ID: &[]byte{0, 1},
- Icon: &[]byte{0, 2},
- Flags: &[]byte{0, 3},
+ Icon: []byte{0, 2},
+ Flags: []byte{0, 3},
UserName: []byte{0, 4},
Agreed: true,
},
uint16(2): {
ID: &[]byte{0, 2},
- Icon: &[]byte{0, 2},
- Flags: &[]byte{0, 3},
+ Icon: []byte{0, 2},
+ Flags: []byte{0, 3},
UserName: []byte{0, 4},
Agreed: true,
},
uint16(3): {
ID: &[]byte{0, 3},
- Icon: &[]byte{0, 2},
- Flags: &[]byte{0, 3},
+ Icon: []byte{0, 2},
+ Flags: []byte{0, 3},
UserName: []byte{0, 4},
Agreed: false,
},
access := bits[:]
return &access
}()},
- Icon: &[]byte{0, 1},
- Flags: &[]byte{0, 1},
- Version: &[]byte{0, 1},
+ Icon: []byte{0, 1},
+ Flags: []byte{0, 1},
+ Version: []byte{0, 1},
ID: &[]byte{0, 1},
logger: NewTestLogger(),
Server: &Server{