}
var nostalgiaVersion = []byte{0, 0, 2, 0x2c} // version ID used by the Nostalgia client
+var frogblastVersion = []byte{0, 0, 0, 0xb9} // version ID used by the Frogblast 1.2.4 client
type Server struct {
Port int
scanner.Scan()
+ // Make a new []byte slice and copy the scanner bytes to it. This is critical to avoid a data race as the
+ // scanner re-uses the buffer for subsequent scans.
+ buf := make([]byte, len(scanner.Bytes()))
+ copy(buf, scanner.Bytes())
+
var clientLogin Transaction
- if _, err := clientLogin.Write(scanner.Bytes()); err != nil {
+ if _, err := clientLogin.Write(buf); err != nil {
return err
}
}
// Used simplified hotline v1.2.3 login flow for clients that do not send login info in tranAgreed
- if c.Version == nil || bytes.Equal(c.Version, nostalgiaVersion) {
+ if c.Version == nil || bytes.Equal(c.Version, nostalgiaVersion) || bytes.Equal(c.Version, frogblastVersion) {
c.Agreed = true
c.logger = c.logger.With("name", string(c.UserName))
c.logger.Infow("Login successful", "clientVersion", fmt.Sprintf("%v", func() int { i, _ := byteToInt(c.Version); return i }()))
delete(s.fileTransfers, t.ReferenceNumber)
s.mux.Unlock()
+ // Wait a few seconds before closing the connection: this is a workaround for problems
+ // observed with Windows clients where the client must initiate close of the TCP connection before
+ // the server does. This is gross and seems unnecessary. TODO: Revisit?
+ time.Sleep(3 * time.Second)
}()
s.mux.Lock()
case FileDownload:
s.Stats.DownloadCounter += 1
s.Stats.DownloadsInProgress += 1
- defer func() { s.Stats.DownloadsInProgress -= 1 }()
+ defer func() {
+ s.Stats.DownloadsInProgress -= 1
+ }()
var dataOffset int64
if fileTransfer.fileResumeData != nil {