- override func setUpWithError() throws {
- // Put setup code here. This method is called before the invocation of each test method in the class.
-
- // In UI tests it is usually best to stop immediately when a failure occurs.
- continueAfterFailure = false
-
- // In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this.
- }
-
- override func tearDownWithError() throws {
- // Put teardown code here. This method is called after the invocation of each test method in the class.
- }
-
- func testExample() throws {
- // UI tests must launch the application that they test.
- let app = XCUIApplication()
- app.launch()
-
- // Use recording to get started writing UI tests.
- // Use XCTAssert and related functions to verify your tests produce the correct results.
- }
-
- func testLaunchPerformance() throws {
- if #available(macOS 10.15, iOS 13.0, tvOS 13.0, *) {
- // This measures how long it takes to launch your application.
- measure(metrics: [XCTApplicationLaunchMetric()]) {
- XCUIApplication().launch()
- }
- }
+ override func setUpWithError() throws {
+ // Put setup code here. This method is called before the invocation of each test method in the class.
+
+ // In UI tests it is usually best to stop immediately when a failure occurs.
+ continueAfterFailure = false
+
+ // In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this.
+ }
+
+ override func tearDownWithError() throws {
+ // Put teardown code here. This method is called after the invocation of each test method in the class.
+ }
+
+ func testExample() throws {
+ // UI tests must launch the application that they test.
+ let app = XCUIApplication()
+ app.launch()
+
+ // Use recording to get started writing UI tests.
+ // Use XCTAssert and related functions to verify your tests produce the correct results.
+ }
+
+ func testLaunchPerformance() throws {
+ if #available(macOS 10.15, iOS 13.0, tvOS 13.0, *) {
+ // This measures how long it takes to launch your application.
+ measure(metrics: [XCTApplicationLaunchMetric()]) {
+ XCUIApplication().launch()
+ }