1 // Copyright (C) 2024 Rubén Beltrán del Río
3 // This program is free software: you can redistribute it and/or modify
4 // it under the terms of the GNU General Public License as published by
5 // the Free Software Foundation, either version 3 of the License, or
6 // (at your option) any later version.
8 // This program is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 // GNU General Public License for more details.
13 // You should have received a copy of the GNU General Public License
14 // along with this program. If not, see https://map.tranquil.systems.
17 struct MapEdges: View {
20 let lineWidth: CGFloat
21 let vertexSize: CGSize
24 let arrowheadSize = CGFloat(10.0)
27 ForEach(edges, id: \.id) { edge in
30 // First we transform edges from percentage to map coordinates
31 let origin = CGPoint(x: w(edge.origin.x), y: h(edge.origin.y))
32 let destination = CGPoint(x: w(edge.destination.x), y: h(edge.destination.y))
34 let slope = (destination.y - origin.y) / (destination.x - origin.x)
35 let angle = atan(slope)
36 let multiplier = CGFloat(slope < 0 ? -1.0 : 1.0)
37 let upperAngle = angle - CGFloat.pi / 4.0
38 let lowerAngle = angle + CGFloat.pi / 4.0
40 let offsetOrigin = CGPoint(
41 x: origin.x + multiplier * (vertexSize.width / 2.0) * cos(angle),
42 y: origin.y + multiplier * (vertexSize.height / 2.0) * sin(angle))
43 let offsetDestination = CGPoint(
44 x: destination.x - multiplier * (vertexSize.width / 2.0) * cos(angle),
45 y: destination.y - multiplier * (vertexSize.height / 2.0) * sin(angle))
47 path.move(to: offsetOrigin)
48 path.addLine(to: offsetDestination)
51 path.move(to: offsetDestination)
54 x: offsetDestination.x - multiplier * arrowheadSize * cos(upperAngle),
56 offsetDestination.y - multiplier * arrowheadSize * sin(upperAngle)))
58 path.move(to: offsetDestination)
61 x: offsetDestination.x - multiplier * arrowheadSize * cos(lowerAngle),
63 offsetDestination.y - multiplier * arrowheadSize * sin(lowerAngle)))
65 path.move(to: offsetDestination)
68 CGAffineTransform(translationX: vertexSize.width / 2.0, y: vertexSize.height / 2.0)
69 ).stroke(Color.Map.vertexColor, lineWidth: lineWidth)
73 func h(_ dimension: CGFloat) -> CGFloat {
74 max(0.0, min(mapSize.height, dimension * mapSize.height / 100.0))
77 func w(_ dimension: CGFloat) -> CGFloat {
78 max(0.0, min(mapSize.width, dimension * mapSize.width / 100.0))
84 mapSize: CGSize(width: 400.0, height: 400.0), lineWidth: 1.0,
85 vertexSize: CGSize(width: 25.0, height: 25.0),
88 id: 1, origin: CGPoint(x: 2.0, y: 34.0), destination: CGPoint(x: 23.0, y: 76.2),