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1 | import XCTest | |
2 | ||
3 | final class MapUITests: XCTestCase { | |
4 | ||
5 | override func setUpWithError() throws { | |
6 | // Put setup code here. This method is called before the invocation of each test method in the class. | |
7 | ||
8 | // In UI tests it is usually best to stop immediately when a failure occurs. | |
9 | continueAfterFailure = false | |
10 | ||
11 | // In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this. | |
12 | } | |
13 | ||
14 | override func tearDownWithError() throws { | |
15 | // Put teardown code here. This method is called after the invocation of each test method in the class. | |
16 | } | |
17 | ||
18 | @MainActor | |
19 | func testExample() throws { | |
20 | // UI tests must launch the application that they test. | |
21 | let app = XCUIApplication() | |
22 | app.launch() | |
23 | ||
24 | // Use XCTAssert and related functions to verify your tests produce the correct results. | |
25 | } | |
26 | ||
27 | @MainActor | |
28 | func testLaunchPerformance() throws { | |
29 | if #available(macOS 10.15, iOS 13.0, tvOS 13.0, watchOS 7.0, *) { | |
30 | // This measures how long it takes to launch your application. | |
31 | measure(metrics: [XCTApplicationLaunchMetric()]) { | |
32 | XCUIApplication().launch() | |
33 | } | |
34 | } | |
35 | } | |
36 | } |