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Commit | Line | Data |
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1 | // | |
2 | // MapEdges.swift | |
3 | // Map | |
4 | // | |
5 | // Created by Ruben Beltran del Rio on 2/2/21. | |
6 | // | |
7 | ||
8 | import SwiftUI | |
9 | ||
10 | struct MapEdges: View { | |
11 | ||
12 | @Environment(\.colorScheme) var colorScheme | |
13 | ||
14 | let mapSize: CGSize | |
15 | let lineWidth: CGFloat | |
16 | let vertexSize: CGSize | |
17 | let edges: [MapEdge] | |
18 | ||
19 | let arrowheadSize = CGFloat(10.0) | |
20 | ||
21 | var color: Color { | |
22 | MapColor.colorForScheme(colorScheme).foreground | |
23 | } | |
24 | ||
25 | var body: some View { | |
26 | ForEach(edges, id: \.id) { edge in | |
27 | Path { path in | |
28 | ||
29 | // First we transform edges from percentage to map coordinates | |
30 | let origin = CGPoint(x: w(edge.origin.x), y: h(edge.origin.y)) | |
31 | let destination = CGPoint(x: w(edge.destination.x), y: h(edge.destination.y)) | |
32 | ||
33 | let slope = (destination.y - origin.y) / (destination.x - origin.x) | |
34 | let angle = atan(slope) | |
35 | let multiplier = CGFloat(slope < 0 ? -1.0 : 1.0) | |
36 | let upperAngle = angle - CGFloat.pi / 4.0 | |
37 | let lowerAngle = angle + CGFloat.pi / 4.0 | |
38 | ||
39 | let offsetOrigin = CGPoint( | |
40 | x: origin.x + multiplier * (vertexSize.width / 2.0) * cos(angle), | |
41 | y: origin.y + multiplier * (vertexSize.height / 2.0) * sin(angle)) | |
42 | let offsetDestination = CGPoint( | |
43 | x: destination.x - multiplier * (vertexSize.width / 2.0) * cos(angle), | |
44 | y: destination.y - multiplier * (vertexSize.height / 2.0) * sin(angle)) | |
45 | ||
46 | path.move(to: offsetOrigin) | |
47 | path.addLine(to: offsetDestination) | |
48 | ||
49 | if edge.arrowhead { | |
50 | path.move(to: offsetDestination) | |
51 | path.addLine( | |
52 | to: CGPoint( | |
53 | x: offsetDestination.x - multiplier * arrowheadSize * cos(upperAngle), | |
54 | y: | |
55 | offsetDestination.y - multiplier * arrowheadSize * sin(upperAngle))) | |
56 | ||
57 | path.move(to: offsetDestination) | |
58 | path.addLine( | |
59 | to: CGPoint( | |
60 | x: offsetDestination.x - multiplier * arrowheadSize * cos(lowerAngle), | |
61 | y: | |
62 | offsetDestination.y - multiplier * arrowheadSize * sin(lowerAngle))) | |
63 | } | |
64 | path.move(to: offsetDestination) | |
65 | path.closeSubpath() | |
66 | }.applying( | |
67 | CGAffineTransform(translationX: vertexSize.width / 2.0, y: vertexSize.height / 2.0) | |
68 | ).stroke(color, lineWidth: lineWidth) | |
69 | } | |
70 | } | |
71 | ||
72 | func h(_ dimension: CGFloat) -> CGFloat { | |
73 | max(0.0, min(mapSize.height, dimension * mapSize.height / 100.0)) | |
74 | } | |
75 | ||
76 | func w(_ dimension: CGFloat) -> CGFloat { | |
77 | max(0.0, min(mapSize.width, dimension * mapSize.width / 100.0)) | |
78 | } | |
79 | } | |
80 | ||
81 | struct MapEdges_Previews: PreviewProvider { | |
82 | static var previews: some View { | |
83 | MapEdges( | |
84 | mapSize: CGSize(width: 400.0, height: 400.0), lineWidth: 1.0, | |
85 | vertexSize: CGSize(width: 25.0, height: 25.0), | |
86 | edges: [ | |
87 | MapEdge( | |
88 | id: 1, origin: CGPoint(x: 2.0, y: 34.0), destination: CGPoint(x: 23.0, y: 76.2), | |
89 | arrowhead: true) | |
90 | ]) | |
91 | } | |
92 | } |