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1 | import SwiftUI | |
2 | ||
3 | struct MapBlockers: View { | |
4 | ||
5 | @Environment(\.colorScheme) var colorScheme | |
6 | ||
7 | let mapSize: CGSize | |
8 | let vertexSize: CGSize | |
9 | let blockers: [Blocker] | |
10 | ||
11 | var color: Color { | |
12 | MapColor.colorForScheme(colorScheme).blocker | |
13 | } | |
14 | ||
15 | let cornerSize = CGSize(width: 2.0, height: 2.0) | |
16 | ||
17 | var body: some View { | |
18 | ForEach(blockers, id: \.id) { vertex in | |
19 | Path { path in | |
20 | path.addRoundedRect( | |
21 | in: CGRect( | |
22 | origin: CGPoint( | |
23 | x: w(vertex.position.x) + 3 * vertexSize.width, | |
24 | y: h(vertex.position.y) - vertexSize.height * 2 / 3), | |
25 | size: CGSize(width: vertexSize.width / 2, height: vertexSize.height * 2) | |
26 | ), cornerSize: cornerSize) | |
27 | }.fill(color) | |
28 | } | |
29 | } | |
30 | ||
31 | func h(_ dimension: CGFloat) -> CGFloat { | |
32 | max(0.0, min(mapSize.height, dimension * mapSize.height / 100.0)) | |
33 | } | |
34 | ||
35 | func w(_ dimension: CGFloat) -> CGFloat { | |
36 | max(0.0, min(mapSize.width, dimension * mapSize.width / 100.0)) | |
37 | } | |
38 | } | |
39 | ||
40 | struct MapBlockers_Previews: PreviewProvider { | |
41 | static var previews: some View { | |
42 | MapBlockers( | |
43 | mapSize: CGSize(width: 400.0, height: 400.0), vertexSize: CGSize(width: 25.0, height: 25.0), | |
44 | blockers: [ | |
45 | Blocker(id: 0, position: CGPoint(x: 50.0, y: 50.0)), | |
46 | Blocker(id: 1, position: CGPoint(x: 10.0, y: 20.0)), | |
47 | ]) | |
48 | } | |
49 | } |