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be897af3 RBR |
1 | // Copyright (C) 2024 Rubén Beltrán del Río |
2 | ||
3 | // This program is free software: you can redistribute it and/or modify | |
4 | // it under the terms of the GNU General Public License as published by | |
5 | // the Free Software Foundation, either version 3 of the License, or | |
6 | // (at your option) any later version. | |
7 | ||
8 | // This program is distributed in the hope that it will be useful, | |
9 | // but WITHOUT ANY WARRANTY; without even the implied warranty of | |
10 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
11 | // GNU General Public License for more details. | |
12 | ||
13 | // You should have received a copy of the GNU General Public License | |
14 | // along with this program. If not, see https://map.tranquil.systems. | |
5e8ff485 RBR |
15 | import SwiftUI |
16 | ||
17 | struct MapEdges: View { | |
18 | ||
5e8ff485 RBR |
19 | let mapSize: CGSize |
20 | let lineWidth: CGFloat | |
21 | let vertexSize: CGSize | |
22 | let edges: [MapEdge] | |
23 | ||
24 | let arrowheadSize = CGFloat(10.0) | |
25 | ||
5e8ff485 RBR |
26 | var body: some View { |
27 | ForEach(edges, id: \.id) { edge in | |
28 | Path { path in | |
29 | ||
30 | // First we transform edges from percentage to map coordinates | |
31 | let origin = CGPoint(x: w(edge.origin.x), y: h(edge.origin.y)) | |
32 | let destination = CGPoint(x: w(edge.destination.x), y: h(edge.destination.y)) | |
33 | ||
34 | let slope = (destination.y - origin.y) / (destination.x - origin.x) | |
35 | let angle = atan(slope) | |
36 | let multiplier = CGFloat(slope < 0 ? -1.0 : 1.0) | |
37 | let upperAngle = angle - CGFloat.pi / 4.0 | |
38 | let lowerAngle = angle + CGFloat.pi / 4.0 | |
39 | ||
40 | let offsetOrigin = CGPoint( | |
41 | x: origin.x + multiplier * (vertexSize.width / 2.0) * cos(angle), | |
42 | y: origin.y + multiplier * (vertexSize.height / 2.0) * sin(angle)) | |
43 | let offsetDestination = CGPoint( | |
44 | x: destination.x - multiplier * (vertexSize.width / 2.0) * cos(angle), | |
45 | y: destination.y - multiplier * (vertexSize.height / 2.0) * sin(angle)) | |
46 | ||
47 | path.move(to: offsetOrigin) | |
48 | path.addLine(to: offsetDestination) | |
49 | ||
50 | if edge.arrowhead { | |
51 | path.move(to: offsetDestination) | |
52 | path.addLine( | |
53 | to: CGPoint( | |
54 | x: offsetDestination.x - multiplier * arrowheadSize * cos(upperAngle), | |
55 | y: | |
56 | offsetDestination.y - multiplier * arrowheadSize * sin(upperAngle))) | |
57 | ||
58 | path.move(to: offsetDestination) | |
59 | path.addLine( | |
60 | to: CGPoint( | |
61 | x: offsetDestination.x - multiplier * arrowheadSize * cos(lowerAngle), | |
62 | y: | |
63 | offsetDestination.y - multiplier * arrowheadSize * sin(lowerAngle))) | |
64 | } | |
65 | path.move(to: offsetDestination) | |
66 | path.closeSubpath() | |
67 | }.applying( | |
68 | CGAffineTransform(translationX: vertexSize.width / 2.0, y: vertexSize.height / 2.0) | |
be897af3 | 69 | ).stroke(Color.Map.vertexColor, lineWidth: lineWidth) |
5e8ff485 RBR |
70 | } |
71 | } | |
72 | ||
73 | func h(_ dimension: CGFloat) -> CGFloat { | |
74 | max(0.0, min(mapSize.height, dimension * mapSize.height / 100.0)) | |
75 | } | |
76 | ||
77 | func w(_ dimension: CGFloat) -> CGFloat { | |
78 | max(0.0, min(mapSize.width, dimension * mapSize.width / 100.0)) | |
79 | } | |
80 | } | |
81 | ||
e2c37ac1 RBR |
82 | #Preview { |
83 | MapEdges( | |
84 | mapSize: CGSize(width: 400.0, height: 400.0), lineWidth: 1.0, | |
85 | vertexSize: CGSize(width: 25.0, height: 25.0), | |
86 | edges: [ | |
87 | MapEdge( | |
88 | id: 1, origin: CGPoint(x: 2.0, y: 34.0), destination: CGPoint(x: 23.0, y: 76.2), | |
89 | arrowhead: true) | |
90 | ]) | |
5e8ff485 | 91 | } |