*/
export function initializeBuffers(gl) {
- const positionBuffer = gl.createBuffer();
+ const positionBuffer = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
+ gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer);
- return {
- position: positionBuffer
- };
- }
+ return {
+ position: positionBuffer
+ };
+}
function loadShader(gl, type, source) {