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import ConcaveHull
import SwiftUI
struct MapGroups: View {
let mapSize: CGSize
let vertexSize: CGSize
let groups: [[Vertex]]
var body: some View {
ForEach(Array(groups.enumerated()), id: \.element) { index, group in
MapGroup(mapSize: mapSize, vertexSize: vertexSize, group: group, color: color(index))
}
}
private func color(_ index: Int) -> Color {
return .map.groupColors[index % Color.map.groupColors.count]
}
}
#Preview {
MapGroups(
mapSize: CGSize(width: 400.0, height: 400.0), vertexSize: CGSize(width: 25.0, height: 25.0),
groups: [
[
Vertex(id: 0, label: "A Circle", position: CGPoint(x: 50.0, y: 50.0)),
Vertex(id: 1, label: "A Square", position: CGPoint(x: 10.0, y: 20.0), shape: .square),
Vertex(id: 2, label: "A triangle", position: CGPoint(x: 25, y: 32.0), shape: .triangle),
Vertex(id: 3, label: "An X", position: CGPoint(x: 70.0, y: 70.0), shape: .x),
]
])
}
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