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-rw-r--r--Map/MapRenderComponents/MapEdges.swift92
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diff --git a/Map/MapRenderComponents/MapEdges.swift b/Map/MapRenderComponents/MapEdges.swift
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+//
+// MapEdges.swift
+// Map
+//
+// Created by Ruben Beltran del Rio on 2/2/21.
+//
+
+import SwiftUI
+
+struct MapEdges: View {
+
+ @Environment(\.colorScheme) var colorScheme
+
+ let mapSize: CGSize
+ let lineWidth: CGFloat
+ let vertexSize: CGSize
+ let edges: [MapEdge]
+
+ let arrowheadSize = CGFloat(10.0)
+
+ var color: Color {
+ MapColor.colorForScheme(colorScheme).foreground
+ }
+
+ var body: some View {
+ ForEach(edges, id: \.id) { edge in
+ Path { path in
+
+ // First we transform edges from percentage to map coordinates
+ let origin = CGPoint(x: w(edge.origin.x), y: h(edge.origin.y))
+ let destination = CGPoint(x: w(edge.destination.x), y: h(edge.destination.y))
+
+ let slope = (destination.y - origin.y) / (destination.x - origin.x)
+ let angle = atan(slope)
+ let multiplier = CGFloat(slope < 0 ? -1.0 : 1.0)
+ let upperAngle = angle - CGFloat.pi / 4.0
+ let lowerAngle = angle + CGFloat.pi / 4.0
+
+ let offsetOrigin = CGPoint(
+ x: origin.x + multiplier * (vertexSize.width / 2.0) * cos(angle),
+ y: origin.y + multiplier * (vertexSize.height / 2.0) * sin(angle))
+ let offsetDestination = CGPoint(
+ x: destination.x - multiplier * (vertexSize.width / 2.0) * cos(angle),
+ y: destination.y - multiplier * (vertexSize.height / 2.0) * sin(angle))
+
+ path.move(to: offsetOrigin)
+ path.addLine(to: offsetDestination)
+
+ if edge.arrowhead {
+ path.move(to: offsetDestination)
+ path.addLine(
+ to: CGPoint(
+ x: offsetDestination.x - multiplier * arrowheadSize * cos(upperAngle),
+ y:
+ offsetDestination.y - multiplier * arrowheadSize * sin(upperAngle)))
+
+ path.move(to: offsetDestination)
+ path.addLine(
+ to: CGPoint(
+ x: offsetDestination.x - multiplier * arrowheadSize * cos(lowerAngle),
+ y:
+ offsetDestination.y - multiplier * arrowheadSize * sin(lowerAngle)))
+ }
+ path.move(to: offsetDestination)
+ path.closeSubpath()
+ }.applying(
+ CGAffineTransform(translationX: vertexSize.width / 2.0, y: vertexSize.height / 2.0)
+ ).stroke(color, lineWidth: lineWidth)
+ }
+ }
+
+ func h(_ dimension: CGFloat) -> CGFloat {
+ max(0.0, min(mapSize.height, dimension * mapSize.height / 100.0))
+ }
+
+ func w(_ dimension: CGFloat) -> CGFloat {
+ max(0.0, min(mapSize.width, dimension * mapSize.width / 100.0))
+ }
+}
+
+struct MapEdges_Previews: PreviewProvider {
+ static var previews: some View {
+ MapEdges(
+ mapSize: CGSize(width: 400.0, height: 400.0), lineWidth: 1.0,
+ vertexSize: CGSize(width: 25.0, height: 25.0),
+ edges: [
+ MapEdge(
+ id: 1, origin: CGPoint(x: 2.0, y: 34.0), destination: CGPoint(x: 23.0, y: 76.2),
+ arrowhead: true)
+ ])
+ }
+}