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import { System } from '@serpentity/serpentity';
import LissajousCurve from '../nodes/lissajous_curve';
const internals = {
kAmplitude: 1,
kPeriod: Math.PI * 12000000
};
/**
* Calculates the lissajous curve over time
* NOTE: This shouldn't store data, I should have a different entity for
* the actual drawable vertices. Either put the storage in the curve, or
* create a separate entity.
*/
export default class WebGLRenderer extends System {
constructor() {
super();
}
added(engine){
this.curves = engine.getNodes(LissajousCurve);
this.time = 0;
}
removed(){
delete this.curves;
delete this.time;
}
update(dt){
this.time = (this.time + dt / 500) % internals.kPeriod;
for (const curve of this.curves) {
curve.position.x = this._getPosition(curve.amplitude.a, curve.frequency.a, this.time, curve.phase.a);
curve.position.y = this._getPosition(curve.amplitude.b, curve.frequency.b, this.time, curve.phase.b);
curve.position.z = this._getPosition(curve.amplitude.c, curve.frequency.c, this.time, curve.phase.c);
}
}
_getPosition(amplitude, frequency, time, phaseShift) {
return amplitude * Math.sin(frequency * time + phaseShift);
}
};
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